PowerPlay - Betting Rules
1. General Betting Rules
The general betting rules set out below must be read in conjunction with the Terms and Conditions and the Sports Rules (found below).
To the extent that there is any inconsistency between the Terms and Conditions, the Betting Rules, the Privacy Policy and any of the Sports Rules, the Terms and Conditions shall prevail.
In these Betting Rules, PowerPlay is referred to as 'PowerPlay', 'us', 'we' or 'our' and you are referred to as 'you' or 'your'.
1. Placing bets
2.Maximum winnings
The maximum amount that can be won by one customer in one twenty-four-hour period, regardless of the size of the stake or the number of bets placed, is USD $100,000 (or its equivalent amount in a currency accepted by us on the Website). For further details look on this section of our Terms and Conditions
3. Non runners and non-participants
Save in respect of bets placed under ante post terms (see section 5 below), the stake placed on single bets will be returned in circumstances where the subject of the relevant bet has been entirely withdrawn from the relevant event prior to its commencement. In accumulative bets the stake will run on to the remaining selection(s) with a double becoming a single, a treble becoming a double and so on.
4. Abandonments, Cancellations, Postponements
Some markets have different rules and these are listed in the Specific Sports Rules. However, where a market has no rules in the Specific Sports Rules in relation to an abandonment, cancellation and/or postponement the following shall apply:
In relation to any match, fixture, game, individual event, race or similar: If the event is not completed within three days after the scheduled completion date, then all bets on markets for this event will be void, except for bets on any markets that have been unconditionally determined.
In relation to any tournament, competition or similar: If the event is not completed within 24 hours following the scheduled completion date of the event, then any markets relating to the event will be settled in accordance with the official ruling of the relevant governing body, providing such a decision is given within 90 days after the scheduled completion date. If no official ruling is announced in this 90 day period, then bets on any market related to this event will be void, except for bets on any markets which have been unconditionally determined.
Additionally, if any Tournament, competition or similar is cancelled or postponed indefinitely before any event has taken place, then bets on any market related to this event will be voided upon official confirmation from the relevant governing body.
We will decide (acting reasonably) whether a market relates to a match (or similar) or a tournament (or similar). However, by way of example, the following shall apply:
Europa League outright = tournament;
Champions League Group outright = tournament;
Top Premier League goalscorer = tournament;
Italian Serie A outright = tournament;
72-hole Golf Match bet = match;
Ryder Cup outright = tournament;
Golf tournament outright = tournament;
Tennis Tournament outright = tournament;
Ashes Series outright winner = tournament;
5-day Cricket Test Match = match;
Motor Race (e.g. Grand Prix) = match.
5.Dead heats
In the event of a DEAD HEAT the stake money on a selection is divided by the number of runners or competitors involved in the dead heat. The full odds are then paid proportionately to the divided stake, with the remainder of the stake money being treated as a losing stake.
6.Ante post betting (future events)
- Horse Racing prior to the final declaration stage
- Sports events prior to the start of an event, with the exception of bets on a match, a single race event or an individual heat/stage
- All special (non-sporting) events
An *open ante post bet is where the selection is a declared runner or quoted in the betting market at the time of postponement. Bets can only be voided by mutual consent prior to the final declaration stage.
7.Related contingencies
For example: €/$10 double on Liverpool to win the FA Cup semi-final 3-0 and Liverpool to qualify for the final. The second part of the bet is wholly reliant on the successful outcome of the first stage of the double.
8.Sports governing bodies
- you are not prohibited from entering into the bet by any term of your contract of employment or any rule of a Sports Governing Body, which applies to you
- you are not aware of any circumstance which would make the placing of the bet a breach of a rule on betting applied by a Sports Governing Body
- where the bet is placed on the outcome of a race, competition or other event or on the likelihood of anything occurring, you do not know the outcome of the event or have not been involved in any circumstances which might affect its potential outcome
9.Data supplied by a third party
Please be aware that any data (such as current scores or elapsed time) that is displayed on the Website or on our text screens is sourced from a 'live feed' provided by a third party and may be subject to time delay and/or be inaccurate. If you rely on this data to place bets, you do so entirely at your own risk and we accept no responsibility for any loss (direct or indirect) suffered by you as a result of your reliance on it.
10.Rigging
We reserve the right to withhold payment if we become aware or suspect that the prices of a particular event have been manipulated or where a race, event or match has been rigged. Pending the outcome of any investigation and, in our absolute discretion, we reserve the right to declare bets on any such race, event or match as void.
11. Late bets
- Bets may be placed up to the scheduled start time of the event or a pre-determined time, whichever is the earlier.
- Any bet inadvertently accepted after the betting has closed or where the event was resolved or at a stage where the customer could have any indication of the outcome will be settled at the correct price at the time the bet was placed.
- Bets placed after the final event result is known will be voided.
- Should there be a dispute over the start time of an event/market where an official starting time is not given by that sports governing body, then the time that we determine the event to have started and the time at which the bet was placed according to our transactional logs (if recorded) will be conclusive evidence in the settlement or non-settlement of all bets in respect of that event/market.
2. Horse Racing Rules:
Non-Runners:
If your selection becomes a non-runner:
- Single Bet:
If you have a non-runner, your bet is void and you receive your stake back. This does not apply if your bet was placed under Ante Post rules, in which case your bet will be settled as a loser. - Multiple Bets:
If you've placed a multiple bet such as a double, treble or Lucky 15, your bet will stand on the remaining selections. So a double becomes a single, a treble becomes a double, and so on.
Withdrawals / Non-Runners:
If a horse comes under Starter's Orders but refuses to race, the bet will be a loser.
In all horse races where a runner is withdrawn, or adjudged not to have started - and therefore been declared a Non-Runner by the starter - stakes on that selection will be refunded. (The exception to this being Ante Post bets).
Bets on the remaining runners in that race, taken at Early Prices or at Show Prices prior to withdrawal, will be subject to a deduction. This is based on Tattersalls Rule 4(c) (see below) and is dependent on the Non-Runner's price at the time it was withdrawn.
In reformed markets, the total deduction on the two or more horses - one in the original market and one in the reformed market - will be calculated on the prices applicable in the original market.
Bets on horses in subsequent markets that then have one or more withdrawn horses will have a deduction calculated on the prices applicable to that market at the time of the withdrawal.
In the event that there is insufficient time to form a new market on the race, S.P. bets may also be subject to a deduction based on Tattersalls Rule 4(c).
For bets at Early Prices, the application of Rule 4(c) will be determined by the last price available at the time the horse is withdrawn.
Rule 4 Deductions:
What are Rule 4 deductions?
Rule 4 deductions are made to the money or returns you receive back when the horse you have backed wins or is placed. These deductions are only made when one or more horses are withdrawn from the race after you have placed your bet.
Rule 4 deductions are normally only made in cases where you have taken a price on your horse. Rule 4 deductions are only made from the Starting Price (see Betting Terminology) of a horse when a horse is withdrawn just before the race and there is no time to start or ‘reform’ a new market.
Why are Rule 4 deductions made?
Rule 4 deductions are made because when a horse is withdrawn from a race it becomes easier for the other runners to win. Put simply, each horse in the race will have one less to beat so it is more likely that it will win. Therefore an amount of money is taken out of winnings to balance the effect of the withdrawn runner.
If bookmakers did not make Rule 4 deductions from winnings then in some cases customers would be able to back all the horses in one race and make money whichever horse won!
For example, suppose there are three horses in a race. Horse A is 1/3 favourite, horse B is 3/1 and horse C is 12/1. Now suppose horse A is withdrawn and there are no deductions made to the prices of horse B and C. In this case if you placed €/$1 on horse B and €/$1 and horse C you would win more than the €/$2 staked whichever horse won. If horse B won you would win €/$4 and if horse C won you would win €/$13.
Therefore Rule 4 deductions are made to take into account the additional advantage a customer has when a horse is withdrawn from a race.
How much are Rule 4 deductions?
The amount taken from your winnings depends on how likely the horse or horses that were withdrawn from the race were to win. For example, if the favourite in a race is withdrawn it will make it much easier for the second favourite to win. However, if an outsider is taken from the race then it will be still difficult for the second favourite to win as it still needs to beat the favourite.
The exact amount taken out of your winnings is based on the last price of the withdrawn selection, in that market, at the time it is withdrawn from the race. This is because the price equates to its chances of winnings. Therefore the shorter its price, the bigger its chance of winning and the larger the Rule 4 deduction is.
The table below shows the amount of the deductions based on the price of individual selections. These deductions are the amount of money that is taken from each €/$1 in winnings or returns. Hence if you win €/$10 and there is a 10p Rule 4 deduction you will only receive €/$9 winnings.
Price at withdrawal:
Deduction:
Price at withdrawal:
Deduction:
1/9 or shorter
90p
Evens to 6/5
45p
2/11 to 2/17
85p
5/4 to 6/4
40p
1/4 to 1/5
80p
8/5 to 7/4
35p
3/10 to 2/7
75p
9/5 to 9/4
30p
2/5 to 1/3
70p
12/5 to 3/1
25p
8/15 to 4/9
65p
16/5 to 4/1
20p
8/13 to 4/7
60p
9/2 to 11/2
15p
4/5 to 4/6
55p
6/1 to 9/1
10p
20/21 to 5/6
50p
10/1 to 14/1
5p
What happens if more than one horse is withdrawn from a race?
More than one Rule 4 deduction can apply if more than one horse is withdrawn from a race.
For example, if a horse at 5/4 is withdrawn at 9:30 and a horse at 6/1 is withdrawn at 11:00, then a 40p and 10p deduction (50p in total) will apply to bets placed before 9:30. However if a new market is formed after 9:30 once the 5/4 horse had been withdrawn then only a 10p deduction will apply to bets placed between 9:30 and 11:00. This is because the prices for the market formed after 9:30 will not include the horse that has been withdrawn at 9:30.
Do you always take out Rule 4 deductions?
No. We normally ignore Rule 4 deductions if there is only one and if it is only for 5p.
Why are they called Rule 4 deductions?
Rule 4 deductions were originally part of Tattersall’s Rules of Racing. Tattersall’s are one of the organisations which historically helped to organise and codify horse racing in Britain and Ireland. Nowadays Tattersall’s are responsible for auctioning race horses. It is called a ‘Rule 4’ simply because the rule relating to withdrawals and deductions was the fourth in a list of rules which were originally devised to govern racing.
Reserves
Where reserves do not run, then no Rule 4 will be applicable. However if a reserve takes the place of a withdrawn horse (becoming an official runner), but is subsequently declared a non-runner, then a Rule 4 may apply.
Forecast and Tricast Betting:
Forecast Betting:
A 'straight forecast' is a bet where you name two selections to come 1st and 2nd in the correct order for a specified event.
A 'reversed forecast' is when you name two selections to finish 1st and 2nd in any order for a specific event.
A 'combination forecast' is when you choose three or more selections in an event, with any of these to finish 1st and 2nd in the race.
Straight, reversed and combination forecasts are available provided 3 or more entries run in any one race.
Forecast bets are settled in accordance with the industry Forecast Dividend, except where stated below:
- If a Straight Forecast is accepted for a race where no dividend declared, the bet will be settled as a win single on the first selection stated
- If you select a Non-Runner in a Forecast bet, the bet will be void. If you select a Non-Runner in a Combination Forecast, all bets featuring the non-runner will be void.
- You can bet forecast singles and forecast doubles and these can be placed as either straight, reversed, or combination forecast bets.
Customers are not allowed to include 'unnamed favourite' in forecast bets.Forecast bets cannot be placed on horses which are ‘unnamed favourite’.
Tricast Betting:
A tricast is a bet where you name the selections to finish 1st, 2nd, and 3rd in the correct order for a specified race. All tricast bets are settled in accordance with the appropriate industry dividend except where stated below.
Horse Tricast bets are accepted on all Handicap, Nursery and Rated Stakes Handicap races that are included in our Full service provided eight or more horses are declared to run. If less than eight actually run but a Tricast dividend is declared, all bets will stand. Tricasts are also available on other advertised races outside of our Full Service.
If a tricast bet is accepted where less than 4 runners take part in the race, it will be settled as a Straight Forecast on the selections nominated to finish 1st and 2nd, with the selection nominated to finish 3rd ignored.
If a Tricast has been accepted for a race where no dividend is declared, it will be settled as a Straight Forecast on the selections nominated to finish 1st and 2nd. The 3rd is ignored for settlement purposes. If the bet is a Combination Tricast, every Tricast within that Combination will be settled as a Straight Forecast with the 3rd selection ignored for settlement purposes.
If one non-runner is selected, the tricast will be settled as a Straight Forecast on the remaining 2 selections. to finish 1st and 2nd.
If two non-runners are selected in a tricast, the bet will be void.
If fewer than three runners finish the race a tricast dividend is declared based on those runners that do finish with the field.
Customers are not allowed to include 'unnamed favourite' in tricast bets. Tricast bets cannot be placed on horses which are ‘unnamed favourite’.
Lucky 15 / 31 / 63 Bets:
The following bullet-points set out the number of bets that each Lucky bet type contains:
- Lucky 15 (4 selections) comprises: 4 Singles, 6 Doubles, 4 Trebles and 1 Fourfold.
- Lucky 31 (5 selections) comprises: 5 Singles, 10 Doubles, 10 Trebles, 5 Fourfolds and 1 Fivefold.
- Lucky 63 (6 selections) comprises: 6 Singles, 15 Doubles, 20 Trebles, 15 Fourfolds, 6 Fivefolds and 1 Sixfold.
Patent:
A Patent consists of seven bets on three selections in different events i.e 3 singles, 1 on each selection, 3 doubles and 1 treble. One or more selections must be successful to have a return. A €/$1;1 patent costs €/$7.
Unnamed Favourites:
Bets nominating the favourite and second favourite are accepted where available on certain horse races at Starting Price only.
The favourite is the selection returned at the shortest odds. When the favourite is nominated and two or more runners start at the shortest odds, then stakes are equally divided over the 'joint' or 'co' favourites created.
For example, if you place €/$10 on ‘unnamed favourite’ and there are two favourites, you will get a €/$5 bet on each of them.
Bets on the favourite are win only. If an Each-Way bet is accepted in error the place part will be void win or lose.
When betting online Unnamed favourites may not be included in forecast or tricast bets.
Betting Without
'Betting without' bets will be settled with the finishing position of the 'without' runner ignored.
Rule 4 deductions may apply for any Non-Runners / Withdrawals based on Tattersalls Rule 4(c).
If reduced to one runner this market will be void.
Best Odds Guaranteed and Double Result Rules do not apply to this market.
Abandoned/Postponed:
Bets will be void if:
- The race is abandoned.
- The race is declared void.
- Any of the race conditions or entries change.
- If the overnight declarations do not stand, all bets are void.
Postponed Races:
If a race is postponed to another day and final declarations stand then bets stand. However, single bets on horse racing will be made void and any selection involved in accumulative bets will be treated as a non-runner if:
- The race is abandoned.
- The race is officially declared void.
- The conditions of the race are altered after bets are made (as defined under Tattersalls rules).
- The venue is altered.
- The running surface is altered (e.g. Turf to Dirt/All Weather or vice versa).
Re-scheduled Races or Meetings
If a race or meeting is rescheduled to later in the day, or to another day and overnight declarations stand (meaning that the race is not reopened) then all bets stand, unless a refund is requested prior to the off of the rescheduled race. If a Board or Early Price has been taken on a rescheduled race, bets will revert to SP. Horses which came under Starter’s orders in the original race but do not take part in the rescheduled race will be treated as non-runners and returns on the remaining runners will be subject to Tattersalls’ Rule 4(c).
If the overnight declarations do not stand, all bets are void.
Place Only Betting:
This market is sometimes referred to as "Top 2/3/4 Finish”.
- 2 Places: Predict a horse to finish in the first two places.
- 3 Places: Predict a horse to finish in the first three places.
- 4 Places: Predict a horse to finish in the first four places.
BOG does not apply to this market.
In the event of a horse being withdrawn, not under starter's orders, stakes on that selection will be returned.
Bets for the remaining horses in the race will be subject to a deduction in accordance with the Rule 4 table below based on the price in the place only market of the withdrawn horse(s) at the time of withdrawal.
Price range at time of withdrawal:
2:
3:
4:
1.3 or shorter - (3/10 or shorter)
50p
50p
25p
Over 1.3 - (Over 3/10)
45p
49p
25p
Over 1.4 - (Over 2/5)
40p
35p
20p
Over 1.534 - (Over 8/15)
35p
30p
20p
Over 1.615 - (Over 8/13)
35p
30p
20p
Over 1.8 - (Over 4/5)
30p
25p
15p
Over 1.952 - (Over 20/21)
30p
20p
15p
Over 2.2 - (Over 6/5)
25p
20p
15p
Over 2.5 - (Over 6/4)
25p
15p
10p
Over 2.75 - (Over 7/4)
20p
15p
10p
Over 3.25 - (Over 9/4)
20p
10p
5p
Over 4.0 - (Over 3/1)
15p
10p
5p
Over 5.0 - (Over 4/1)
10p
10p
0p
Over 6.5 - (Over 11/2)
5p
0p
0p
Over 10.0 - (Over 9/1)
0p
0p
0p
Total deductions will not exceed 95p in the €/$.
In the event that the number of runners is the same or less than the number of places paid, all bets will be void.
This market will be settled on the Official Result only.
Dead-heat rules apply.
Early Prices:
Our Early Prices (that is prices offered after the overnight declarations are made) are available daily on selected races up to the first racecourse show.
Ante Post Bets:
Ante Post bets are accepted on the basis of ‘all in’, whether the horse or selection participates or not. This means that if the horse or selection does not run or participate in the race/event named, the bet is a loser. This applies even if the selection was not entered in the race, as long as there was the possibility that it could have been entered at a later stage. If a bet is placed on an Ante Post selection before the entries have closed, the bet will stand. The selection will only become void if:
- The race/event is abandoned or declared void.
- A horse is balloted out or eliminated under Jockey Club Rule 125, or prevented from running under Jockey Club Rule 1A.
- The venue changes.
- If the conditions of the race entry are changed prior to the horses coming under starters orders.
- Where the horse had already been withdrawn from the race at the time of acceptance.
- Specific terms such as “with a run” were offered at the time the bet was placed and the selection is subsequently withdrawn as a non-runner.
- A bet on an Ante Post event was placed without taking a price
- Where the above conditions apply to a selection in an Ante Post multiple bet, the selection in question will be treated as a non-runner and the bet settled at the Ante Post odds laid on the remaining selections. If a bet on an Ante Post selection was placed after the entries closed, it will become void unless:
The race is run on a later date at the same venue; and entries are not re-opened, in which case the bet will stand.
However, if the conditions of the race change (e.g. if the race is to be run over a different distance), all affected Ante-Post selections will be void. Each-Way Ante Post bets are settled according to the Each-Way terms advertised at the time the bet was placed. Ante Post selections can be included in most types of bets, including our range of speciality bets. However, any built-in bonuses and consolations specific to certain speciality bets will not apply.
Each Way Betting:
An Each Way bet is made up of 2 parts: the ‘Win' and the ‘Place'.Each part is an equal stake, e.g. a €/$1 Each Way bet will have €/$1 on the ‘Win' and €/$1 on the ‘Place' (a total stake of €/$2).
The ‘Win' part of your bet is on your selection to win the event, and the ‘Place' part is on your selection to finish either first or in one of the pre-determined places.
If your selection wins, both the ‘Win' and ‘Place' parts of your bet will pay out. But if your selection only places, you will lose the ‘Win' part of your bet (and lose that part of the stake) but get paid out on the ‘Place'.
The odds for the ‘Place' are given as a fraction of the odds for the ‘Win' and will be displayed to you when you place your bet.
For horse racing, the ‘Place' part of Each Way bets will be given the following Place terms:
Non-Handicap Races:
2 - 4 Runners Win Only5 - 7 Runners 1/4 the Odds 1, 2
8 or more Runners 1/5 the Odds 1, 2, 3
Handicap Races:
2 - 4 Runners Win Only5 - 7 Runners 1/4 the Odds 1, 2
8 - 11 Runners 1/5 the Odds 1, 2, 3
12 - 15 Runners 1/4 the Odds 1, 2, 3
16 or more Runners 1/4 the Odds 1, 2, 3, 4
Things to Consider:
Please Note: Non-runners in a race can affect the Each-Way terms of your bet. For example, if your bet is placed in an 8 runner race, and a horse later withdraws reducing the field to 7, the Each-Way terms will change from 1/5 odds first 3 places to 1/4 odds on the first 2 places only.
Enhanced Prices for Multiple Bets:
In cases where we offer an enhanced price for multiple bets, such as doubles or trebles, any non-runners will be treated as void selections. For example, a treble with a non-runner will be settled as a double on the remaining selections. The prices for the remaining selections will be based on the advertised prices and not the enhanced odds.
Dead Heat Rules:
A dead heat is when two or more selections in an event tie.If two selections dead-heat for any placing, half the stake is applied to the selection at full betting odds and the other half of the stake is lost.
If more than two dead-heat, the stake is proportionally reduced accordingly.
For example, if you have €/$10 win bet at 10/1 on a horse and it dead-heats for first place with another horse, then your betting stake is reduced to €/$5. You are returned €/$55 (ie: €/$5 win at 10/1 = €/$50 + €/$5 stake returned = €/$55 returns to you).
In a dead-heat scenario, what does not happen is that the betting odds are halved. That is not the same thing as halving the stake at all and returns a different figure. If the odds were halved then in the example above you would have a €/$10 win bet at 5/1 (odds 10/1 halved) = €/$50 +€/$10 betting stake returned = €/$60 returned. That does not happen.
In betting, the dead-heat rules are such that it is the STAKE that is halved not the betting odds.
If it was a three-way tie / dead-heat then the stake would be reduced to one third of the original stake. So a €/$9 bet placed at 10/1 would become a €/$3 bet placed at 10/1.
Resulting:
All bets are governed by Tattersalls Rules of Betting. These rules will govern the settlement of bets if anything occurs that is not covered by our stated rules.
Bets are settled in accordance with the official result at the time of the 'weigh in'. Any change to a result after this point will not count.
Should your selection be awarded a race or promoted to a place as a result of a Stewards Enquiry (which is announced before the "weigh in" or "winner alright") this means you will also receive a return for your selection.
First Past the Post is offered for all races in the UK & Ireland.
First Past The Post does not apply on the following markets, events and circumstances:
- Horses that are disqualified because they failed to ‘weigh in’ correctly.
- Horses that are disqualified because they have taken the ‘wrong course’.
- Where there is an official correction to the result by the judge or SIS prior to the "weigh in" and any races which are declared void before the "weigh in" for which Rules of Racing will apply.
- Ante Post bets
- Races which are declared void.
Any bets other than Ante Post will be void if the race is abandoned or declared void. If the race is postponed to a future day and the final Declarations stand, all bets will stand providing the venue is not changed. If this is the case all bets will be void.
In the event of a false start etc resulting in a race being re-run, the race is not considered to be 'under starters orders' and stakes will be refunded on selections not taking part in the re-run with any returns on the remaining subject to Tattersalls Rule 4(c). The number of runners taking part in the re-run governs the Place terms.
If a horse refuses to come out of the starting stalls or refuses to start in a National Hunt race but the official starter deems the horse a runner then that horse will be settled as a loser. Walkovers and void races count as races but any selection involved will be treated as a non-runner.
Where a race has been declared a no-race and is re-run, all bets will stand for the Horses that take part in the re-run but single bets may be cancelled by mutual agreement up until the revised off time. Prices laid on a no-race will stand for the re-run race unless there is a non runner, in which case all bets will be settled as per Tattersals rule 4. Bets may be cancelled by mutual agreement prior to the re-run taking place but multiple bets will stand.
Best Odds Guaranteed:
Best Odds Guaranteed is available from 00:00 on Thursday, 24th March 2016.
Applies to all UK and Irish horse racing.
If you take a price on a horse (early price or show price) and the starting price (SP) is bigger, we will pay you at the SP.
The maximum payment for best odds guaranteed to any one customer is capped at €/$200 per bet.
Best odds guaranteed does not apply to Ante Post bets, special markets, or international racing.
Best Odds Guaranteed does not apply to bets placed before 12.00 each day.
Rule 4s will apply as usual in line with our standard Betting Rules
PowerPlay reserve the right to restrict eligibility to our best odds guaranteed offer at any time and at our sole discretion.
PowerPlay reserves the right to void any bets pre-event and return money to players account that follow a predetermined pattern of suspected abuse.
PowerPlay reserve the right to withdraw or terminate this concession at any point.
Starting Price
The maximum winning to any Customer on any Single Bet, Multiple, Double, Patent, Trixie, Lucky 15 etc where the starting price (SP) is accepted on this website is €/$5,000.00.
3. Tennis Rules:
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Abandoned Matches/Retirements:
If one player withdraws or is disqualified after the first set has been completed, the player progressing to the next round or that is awarded the match by the umpire will be considered the winner. If the first set has not been completed, all Match Bets will be void.
If a match does not reach a natural conclusion, any markets (besides Match Betting) that are not unconditionally determined will be void.
For the avoidance of doubt, all bets on the 'Set Betting' will be made void if there is a retirement. -
Total Games Rules:
For the purpose of this market a tie-break or Match tie-break is counted as one game.
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Postponed/Rearranged Matches:
In the event of the following circumstances taking place, all bets will stand:
- A change of playing surface
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A match being played or continuing into a subsequent day
-
Match Prices:
Winning bets must predict the winner of the match. In the event of a match being awarded to a player for whatever reason before the full number of sets have been played, but at least one set has been completed, all bets will stand on the player officially going through to the next round or declared as the winner of the tournament. In the event of a change in the official total number of sets played in a match, all bets will stand.
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Game Handicap Prices:
Winning bets must predict the player who wins the most number of games after their total has been adjusted by the handicap. In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.
-
Total Game Prices:
Winning bets must predict whether the total number of games in a match is above or below a listed handicap. In the event that the total number of games is identical to the handicap, all bets will be void.
-
Ace Handicap Prices:
Winning bets must predict the player who serves the most number of aces after the total has been adjusted by the handicap. In the event that there is no outright winner after the adjustment of the handicap, all bets will be void.
-
Set Prices:
Winning bets must predict the exact score between the players. The full number of sets required to win the match must be achieved for set betting bets to stand, otherwise bets will be void. In the event of a change in the official total number of sets played in the match, all bets will be void.
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Game Prices:
Winning bets must predict the winner of the game. If a game is not completed for whatever reason, bets will be settled based on the player who is awarded the game. Power Play decisions in respect of the settlement of bets on Game Prices will be final.
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Number Of Games In A Set/Correct Score:
Winning bets predict the number of games in a given set or the margin of victory in a set. If the set is not completed for whatever reason, all bets for that set will be void. If the match is abandoned after the completion of the set all bets for the previous set will stand. A tie break is considered as one game for settlement purposes.
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Aces/Double Faults in Game:
Winning bets must predict the number of aces or double faults in the relevant game. If a match is abandoned for any reason, bets will be void unless the bet has already been settled. Power Play will look at all available evidence to determine the result of these bets in order to make a fair determination of whether the service was in fact an ace/double fault. Our decision in respect of such bets shall be final and we reserve the right to void such bets where it is impossible to conclusively determine whether a serve was an ace/double fault based on all available evidence at the time.
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Points/Receiver Points in Game:
Winning bets must predict the number of points played in the relevant game. If a match is abandoned for any reason, bets will be void unless the bet has already been settled. Code violation points counts towards the total number of points in a game.
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Point Winner:
Winning bets must predict the winner of each point in a game.
Bets placed on the winner of points that do not take place will be void. Where a player is handed a code violation by the umpire and a point is awarded to their opponent, bets placed on the winner of the next point will be void.
For example, after the 3rd point in a the first game of a match Murray is handed a code violation and a point is awarded to Federer. In this case all bets on the 4th Point, 1st Game will be void. However, we will count a code violation point in order to settle the total number of points in game. If a point is mistakenly settled before a player 'challenges' the outcome of the point in matches where such actions are allowed, we reserve the right to resettle the bet and make positive or negative adjustments to your account depending on the outcome of the challenge. -
To win a specific Set (Set Winner):
a. Predict the winner of a specific set
b. the set must be completed for bets to stand -
Game Correct Score in a specific set:
a. Predict the correct score in a specific game in a specific set
b. The game must be completed for bets to stand. -
Tournament Prices:
Winning bets must predict the winner of the tournament. Refer to Ante Post bets.
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Tournament Totals:
Winning bets must predict the total number of occurrences in a certain event (e.g. the total number of aces).
If a tournament is postponed or cancelled, or the length of the tournament is reduced, all bets will be void. -
Method of point won:
- Serve - Any point that ends with the receiver failing to return the ball successfully back into play.
- Double Fault - A point won by the receiver where the server fails to get either their 1st or 2nd serves into play.
- Backhand Winner - A point won by a backhand ground stroke that bounces twice before an opponent makes contact with it.
- Volley - A point won by a shot played by the volleyer before the ball has bounced. This volley must bounce twice before an opponent makes contact with it.
- Error - Any point won when a player makes contact with a shot whilst the ball is in play, but fails to return the ball successfully back into play. Any return of serve is governed by the Serve rule.
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Next Point - Total Shots:
Winning bets must predict the total number of shots played in the point.
A shot is only counted if the ball lands back in play.
(Double Fault=0 ; Ace/Serve Winner = 1 ...)
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4. Boxing Rules:
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General rules:
Should a contest be postponed, bets will stand for 48 hours, inclusive of the original date for the contest. Stakes may be refunded before the original contest if requested. In the event of a 'no contest' being declared all bets will be made void. Should there be a substitution for one of the boxers, bets on the original contest will be void. Unless we specifically quote for a draw, boxing bets are on the basis of 'draw = no bet'. Should there be a change in the advertised contest, e.g. a contest changes from a title fight to a non-title fight, bets will stand.
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Round betting (or group round betting):
Which round the fight will be won in. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. Should for any reason the scheduled number of rounds be changed before the commencement of the contest, all round by round bets will be void. Where a contest finishes before the completion of the schedule number of rounds and the winner is decided by the judges' scorecards (technical decision/technical draw) then all round bets will be deemed losers. If the contest goes to the scorecards then all round bets will be deemed losers.
Where a fighter fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round. Should for any reason the scheduled number of rounds be changed before the commencement of the contest, all round by round bets will be void. -
Technical decision (TD):
If a fight is scheduled for more than four rounds and an accidental foul occurs causing an injury severe enough for the referee to stop the fight after four rounds have occurred the fight will result in a technical decision or TD awarded to the boxer who is ahead on the score cards at the time the fight is stopped. If an intentional foul causes an injury and the injury results in the fight being stopped in a latter round, the injured boxer will win by technical decision if he is ahead on the score cards. For betting purposes betting on rounds or group of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision. Round bets will be deemed losers.
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KO or TKO:
Knockout (KO) is when the boxer does not stand up after a ten count. Technical knockout (TKO) is the three knockdown rule or if the referee steps in when it is decided that a fighter cannot safely continue to fight. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO.
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Technical draw:
If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the fight will result in a 'technical draw' if the injured boxer is behind or even on the score cards. This will result in a draw being deemed the winner for betting purposes.
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Method of victory:
Will be deemed to be the official result as officially declared at ringside.
For betting purpose, KO/TKO option also includes disqualification (DSQ) and retired (RTD). If a contest ends in a draw all bets on this market will be deemed losers.Exact Method of Victory:
You're betting on: which fighter will win and by which exact method.
The result is settled on the official result announced by the match referee on the conclusion of the fight: -
Total rounds:
For settlement purposes where half a round is stated then 1 minute 30 seconds of the respective round will define the 'half' to determine under or over. If the number of rounds for a fight is changed after this market has been set then all bets will be void.
Exact Method of Victory:
You're betting on: which fighter will win and by which exact method.
The result is settled on the official result announced by the match referee on the conclusion of the fight:
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To score a knockdown:
For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory eight count (anything deemed a slip by the referee will not count) Results will be based on the official result at ringside. Results are not official for betting purposes until verified by officials at the fighting venue or by www.boxrec.com Official or unofficial sanctioning body overturns of a fight decision based on appeal,suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for betting purposes.
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Prize Fighter:
Match bets will be settled on the result announced in the ring. If any result is announced incorrectly at ringside but subsequently corrected then bets will be settled on the correct winner. Outright bets will be settled on the winning boxer who lifts the trophy. If a substitute is introduced during the tournament all outright bets will stand and an outright price will be quoted for the new boxer. All outright bets on boxers who withdraw during the tournament due to injury or cuts (having fought on the card) will be deemed losing bets. Outright bets will be void on any boxer who does not start the tournament. A deduction will be applied to all outright bets where a named fighter is withdrawn before the start of the tournament (and an additional contender added).
5. Soccer Rules:
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General Rules:
- All winning bets will be settled at the prices shown at the time the bet was accepted.
- For the purposes of these rules, Half Time is defined as the scheduled first 45 minutes of the 1st Half plus any added injury time of stoppage time. Normal Time and 90 Minutes' Play is defined as the scheduled 90 minutes of play plus any added injury time or stoppage time given at the end of each period.
- The only exceptions to the above are for matches that are scheduled for a lesser duration (eg 60, 70 or 80 mins) as agreed by the laws of the competition in which they are competing, or agreed by both sides prior to kick off. In such cases, all bets will be settled at the end of the agreed game length which includes time added on by the referee for stoppages whether the game length is advertised by PowerPlay or not.
- All bets on football matches are based on the score at the end of a scheduled 90 Minutes' Play, unless otherwise stated or unless the bet has already been settled.
- Prices relating to score of the match after Extra Time may be offered at the end of a scheduled 90 Minutes' Play.
- Goals scored in 90 Minutes' Play do not count for settlement purposes of these Extra Time markets.
- All bets specific to Extra Time will be made void if a match is abandoned before its scheduled end unless otherwise stated or the bet has already been settled.
- Match details such as dates and kick-off times that are displayed on the website are for guidance only.
- In the event of a match being played on a neutral ground the team displayed to the left will be considered as the home team and the team shown on the right will be considered as the away team.
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Abandoned Matches:
All bets will be void on matches that are abandoned before the completion of 90 Minutes' Play, unless otherwise stated or the bet has already been settled.
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Postponed/Rearranged Matches:
All bets on matches that are postponed will be void unless it is played before the following Monday (Sunday midnight GMT), in which case the bets will stand.
All bets on matches where the venue of the match or the opponent is altered, after it has initially listed on the website, will be void. -
Match Prices:
Winning bets must predict the winner of match at the end of Normal Time.
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Correct Score:
Winning bets must predict the match score at the end of Normal Time.
Double Result (Half Time - Full Time):
Winning bets must predict the result at Half-Time and at the end of Normal Time.
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First Goalscorer:
- Winning bets must select the first player to score a goal in the match in Normal Time.
- Own goals do not count for the purposes of these markets.
- Bets will be void on players not taking part in the match.
- Bets on players that are substituted or sent off before the first goal is scored are settled as losers.
- Bets will be void on players who come on as substitutes after the first goal has been scored, unless the first goal is an own goal, in which case all bets will be carried forward.
- If a match is abandoned before the first goal is scored all bets are void including bets on 'No Goalscorer'.
- If a match is abandoned after the first goal is scored, all bets stand.
- First Goalscorer bets are settled in accordance with the players named by the official websites of the league or competition or relevant football authority immediately following the matches.
- A full list of results and result sources can be obtained from Customer Support on request. This rules applies to all Football matches worldwide.
- Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the first goal.
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Player Shots on Target Market:
If the selected player does not start the match the bet will be void regardless of the outcome..
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Last Goalscorer:
- Winning bets must select the last player to score a goal in the match in Normal Time. Own goals do not count for the purposes of these markets.
- All players that take part in a match are considered active selections for Last Goalscorer, irrespective of whether they are on the pitch when the goal is scored.
- All bets for Last Goalscorer will be made void if 90 Minutes' Play is not completed, unless otherwise stated.
- Bets will be void on players not taking part in the match.
- Bets on players that are substituted or sent off before the last goal is scored are settled as losers.
- Bets will be void on players who come on as substitutes after the last goal has been scored, unless the last goal is an own goal, in which case all bets will be carried forward. If a match is abandoned before the last goal is scored all bets are void including bets on 'No Goalscorer'.
- Last Goalscorer bets are settled in accordance with the players named by the official websites of the league or competition or relevant football authority immediately following the matches.
- A full list of results and result sources can be obtained from Customer Support on request. This rule applies to all Football matches worldwide.
- Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the last goal.
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Next Goalscorer:
- Winning bets must select the next player to score a goal in the match in Normal Time. Own goals do not count for the purposes of these markets.
- If the player has, at any time, had the opportunity to score the next goal and has not done so then the bet will be settled as a loser.
- Bets will be void on players not taking part in the match.
- Bets on players that are substituted or sent off before the next goal is scored are settled as losers.
- Bets will be void on players who come on as substitutes after the next goal has been scored, unless the next goal is an own goal, in which case all bets will be carried forward. If a match is abandoned before the next goal is scored all bets are void including bets on 'No Goalscorer'.
- If a match is abandoned after the next goal is scored, all bets stand.
- Next Goalscorer bets are settled in accordance with the players named by the official websites of the league or competition or relevant football authority immediately following the matches.
- A full list of results and result sources can be obtained from Customer Support on request. This rule applies to all Football matches worldwide.
- Whilst every effort is made to produce a comprehensive list of participants for each match, lists are not exhaustive and other players will count as winners if they score the next goal.
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Anytime Goalscorer:
- Select a player to score a goal in a match.
- Bets are settled on the events that occur in normal time. This includes any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count unless otherwise stated.
- Own goals do not count towards goals scored.
- If a player has any opportunity to fulfill the bet they are counted as a runner, regardless of how long they have played. This means that if your player goes off injured in the first minute and hasn't scored he is deemed a loser; likewise, if your player comes off the bench late on and doesn't score he is also deemed a loser.
- If the selected player leaves the field of play without scoring a goal, bets placed on that player in this market will have lost and will be settled as losers.
- If the selected player takes no part in the match, bets placed on that player in this market will be void.
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Player to score 2 or more:
- Select a player to score 2 or more goals in a match.
- Bets are settled on the events that occur in normal time. This includes any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count unless otherwise stated.
- Own goals do not count towards goals scored.
- If the selected player does not start the match, bets placed on that player in this market will be void even if they enter the field of play as a substitute and score two or more goals.
- If the selected player leaves the field of play without scoring two or more goals, bets placed on that player in this market will have lost and will be settled as losers.
- If the selected player takes no part in the match, bets placed on that player in this market will be void.
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Player to score a Hat-Trick:
- Select a player to score 3 or more goals in a match.
- Bets are settled on the events that occur in normal time. This includes any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count unless otherwise stated.
- Own goals do not count towards goals scored.
- If the selected player does not start the match, bets placed on that player in this market will be void even if they enter the field of play as a substitute and score three or more goals.
- If the selected player leaves the field of play without scoring three or more goals, bets placed on that player in this market will have lost and will be settled as losers.
- If the selected player takes no part in the match, bets placed on that player in this market will be void.
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Scorecast (First Goalscorer-Correct Score Double):
- Winning bets must select the First Goalscorer and Correct Score in the match in Normal Time.
- The combination of 0-0 and No Goalscorer is settled as a correct single on 0-0.
- If your selected First Goalscorer comes on after the first goal has been scored or does not take part in the game, bets will be settled as a correct score single on the Correct Score.
- In the event of an own goal, bets will be settled on the Next Goalscorer and the Correct Score in the match.
- If the Correct Score is 1-0 and the only goal of the match is an own goal, then bets are settled as a Correct Score single.
- If a match is abandoned prior to the completion of 90 Minutes Play and a goal has been scored, combination bets revert to First Goalscorer singles.
- If no goal has been scored then all bets are void.
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Booking Points Markets (2 way and 3 way):
Bets on booking points are settled as follows: Yellow Card=10pts; Red Card=25pts.
If a player is shown a yellow card and is subsequently sent off , this counts as 35pts.
Maximum booking points a single player can receive in one match is 35pts.
Bookings will only count for players taking part in the match. Bookings of managers or coaches, off the field of play, will not count.
Any bookings or sendings off made during half time will count, however bookings or sendings off made after the final whistle do not count. -
Half Time Result:
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Winning bets must predict the result at Half Time.
In the event of the match being abandoned before Half Time, all bets will be void. Bets will stand for matches abandoned after Half Time has been reached. -
Total Goals:
Winning bets must select the total number of goals scored in the match in Normal Time.
Where a Total Goals market is offered on a group of matches if any matches are postponed or abandoned in the same market then all bets will be void. -
Under/Over:
Winning bets must predict whether the total number of goals is under or over the quoted level in Normal Time.
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Half with Most Goals:
Winning bets must predict which half has most goals scored by either team in Normal Time.
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Draw no Bet:
Winning bets must predict which team wins the match in Normal Time.
In the event of a Draw, bets are void. -
Double Chance:
Winning bets must predict the outcome of the match based on three selections - either the Home or Away team wins, the Home team wins or draws or the Away team wins or draws.
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Goal Handicap:
Winning bets must predict the winner of the match at the end of Normal Time after the final score has been adjusted by the handicap.
Bets on Handicap draw always refer to the home team regardless being plus or minus. -
First Goal:
Winning bets must predict the team to score the first goal in Normal Time.
Own goals count to the side credited with the goal.
Bets will be void if 90 Minutes' Play is not completed, unless the first goal has already been scored. -
Last Goal:
Winning bets must predict the team to score the last goal in Normal Time. Own goals count to the side credited with the goal.
Bets will be void if 90 Minutes' Play is not completed. -
Time of First Goal/Time of 1st Team Goal:
- Winning bets must select the time band (e.g. 21-30 minutes) within which the first goal, first goal of a particular team or next goal is scored.
- The winning time band will be settled as the time shown by the TV broadcaster covering the match.
- If a goal is scored when 19 minutes, 5 seconds have elapsed on the clock, the winning time will be settled as being in the 20th minute.
- If a match is abandoned before the first goal is scored, all bets placed on the first goal being scored in that time band up to but not including the time of abandonment are lost.
- For example, if the match is abandoned after 25 minutes, bets placed on time bands 1-10 and 11-20 are losers.
- If a match is abandoned after the first goal has been scored all bets stand.
- In the event of any dispute, settlement will refer to the TV broadcaster covering the match.
- If the game is being covered by more than one television station and the stations disagree, or if the match is not televised at all, the determination of the UK Data Provider will be used.
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To Hit the Woodwork:
Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame, will only be settled as a winner if the shot does not result directly in a goal being awarded exactly after the ball hits a part of the goal frame.
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To Score From Outside the Penalty Box:
Bets on whether a particular player(s) will manage to score from certain areas of the pitch (E.g. from outside the 'penalty box') will be settled based on the position of the ball at the time the shot was struck by the player, irrelevant of any further deflections which the ball trajectory might incur following the initial shot.
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Timed Goals/Corners/Cards/Throw Ins/Free Kicks/ Goal Kicks/Penalty Awarded/Penalty Missed/Penalty Scored:
- Winning bets must select whether or not there will be a one or more goals, corners, throw ins, free kicks, goal kicks, Penalty awarded, Penalty Missed, Penalty Scored or cards in a listed time band.
- The winning time band will be settled for Goals as the time shown by the TV broadcaster covering the match and For Corners, Throw Ins, Free Kicks, Goal Kicks, Penalty awarded, Penalty Missed, Penalty Scored settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers.
This settlement data and results can be obtained on request from Customer Support. - If a goal is scored when 19 minutes and 5 seconds have elapsed on the clock, the goal will be considered to have been scored in the 20th minute.
- If a bet is placed on an event to occur between the 41st and 50th Minute and the event occurs at 46:15 in the first half, the bet is considered a winner. If a bet is placed on an event to occur between the 80th and 90th Minute and the event occurs at 90:05 in the second half, the bet is considered to be a winner.
- For the purposes of this bet, a goal, Penalty scored, penalty missed is considered to have happened when it occurred; a corner, throw in, free kick, goal kick, penalty awarded is considered to have happened when it is AWARDED (not when it is taken), if the corner, throw in, free kick, goal kick, penalty awarded, penalty scored, penalty missed is then cancelled it is deemed not to have been awarded; and a card is considered to have happened when it is shown.
- If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.
- In the event of any dispute for goals settlement will refer to the TV broadcaster covering the match. If the game is being covered by more than one television station and the stations disagree, or if the match is not televised at all, the determination of the UK Press Association will be used.
- For Corners, Throw Ins, Free Kicks, Goal Kicks, penalty awarded, penalty scored, penalty missed settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers.
This settlement data and results can be obtained on request from Customer Support.
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Leading Minutes/Total Goal Minutes:
- Goal times are recorded as the full minute that they are scored in according to the TV broadcaster's coverage of the match.
- For example, a goal scored after 0 minutes and 20 seconds will be recorded as the 1st Minute.
- A goal scored after 73 minutes and 2 seconds will be recorded as the 74th Minute.
- Any goal scored in injury or stoppage time in the 1st Half will be recorded as the 45th Minute.
- Any goal scored in injury or stoppage time in the 2nd Half will be recorded as the 90th Minute.
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Total Corners/Corners in 1st Half/Corners in 2nd Half:
- Winning bets must select the number of corners taken either as exact amounts (e.g. 8 corners) or in bands (e.g. 12-14 corners) in Normal Time.
- Corners that are awarded but are prevented from being taken for whatever reason do not count.
- Settlement will be made with reference to all available evidence.
- In the event of a match being abandoned before Half Time, all bets will be void.
- If the match is abandoned before the end of Normal Time, all bets other than those for 'Corners in 1st Half' will be void.
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Team to Score /Second/Third/Next Goal:
- Winning bets select the team to score the next goal up until the end of Normal Time.
- Own goals count to the side credited with the goal.
- Bets will be void if 90 Minutes' Play is not completed, unless the bet has already been settled.
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1st/Next Throw In:
- A throw-in is deemed to have happened when it was awarded.
- If a throw-in is awarded to a team but this team is prevented from taking the throw-in for whatever reason, then this throw-in has not been awarded and is not counted as a throw-in.
- Bets on the next throw in that are not settled at Half Time shall carry over and be settled in the second half up until the end of Normal Time.
- Bets on the next throw in will be voided at the end of Normal Time if a throw in has not occurred.
- In Extra Time, a new bet on the next throw in will be offered. Bets on the next throw in that are not settled at the end of the 1st half of extra time shall carry over and be settled in the 2nd half of extra time.
- Bets on the next throw in will be voided if a golden/silver goal is scored and no throw in has occurred.
- Bets on the next throw in will be voided at the end of the 2nd half of extra time if a throw in has not occurred.
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1st/Next Free Kick, Corner Kick, Goal Kick ('kicks'):
- A 'kick' is deemed to have happened when it was awarded.
- If a 'kick' is awarded to a team but this team is prevented from taking it for whatever reason, this 'kick' has not been awarded and is not counted.
- Bets on the next 'kick' that are not settled at Half Time shall carry over and be settled in the second half up until the end of Normal Time.
- Bets on the next 'kick' will be voided at the end of Normal Time if a 'kick' has not occurred.
- In Extra Time, a new bet on the next 'kick' will be offered.
- Bets on the next 'kick' that are not settled at the end of the 1st half of extra time shall carry over and be settled in the 2nd half of extra time.
- Bets on the next 'kick' will be voided if a golden/silver goal is scored and no 'kick' has occurred.
- Bets on the next 'kick' will be voided at the end of the 2nd half of extra time if a 'kick' has not occurred.
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1st/Next Yellow Card/Red Card:
- Yellow cards or red cards will only count when shown to players up until the end of Normal Time and any shown after the full-time whistle do not count.
- In the event that two or more players receive a yellow card or red card for being involved in the same incident, the player of the team shown the first card is deemed to have been given the next of first card.
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To Score from a Penalty:
- In the event that a goalkeeper blocks the penalty and/or it rebounds into play from the post(s) and/or crossbar, and a player scores from the rebound, this is not considered a goal scored from the penalty (even if the goalscorer is the same player as took the penalty kick).
- The goal is instead considered a goal scored in open play and is recorded as such. If the ball hits the goalpost and/or goalkeeper and crosses the line it is considered a goal.
- If a penalty is ordered to be re-taken then all bets placed on the markets, the result of the original penalty is void and all bets will stand on the retaken penalty.
- Penalty not scored 'saved', if Goalkeeper touches the ball directly from the Penalty and goal is not scored direct from the penalty.
- Penalty not scored 'hit woodwork', if ball directly hits the woodwork from the Penalty and goal is not scored direct from the penalty.
- Penalty not scored 'miss target' if the ball directly hits neither the woodwork nor the keeper and does not result in a goal direct from the penalty.
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Supremacy:
Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market), if one or more matches are abandoned then all bets on that market will be void.
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Outright Betting:
Where there are prices quoted for a team to win a match 'Outright' as well as in '90 Minutes' Play', such as in cup tournaments, all bets will be settled on '90 Minutes' Play' unless the 'Outright' price or the 'Qualifying Outright' price has been selected. -
Outright Divisional Betting:
- In divisional betting, the finishing positions of the teams at the end of the scheduled program of matches will determine the placings with no allowance for play-offs or subsequent enquiries resulting in points deductions by the respective leagues.
- If any team has points deducted during the season from its total attained on the field of play, the deduction will be included in its final total.
- However, if any deduction is made after all the games in that division have been completed, it will have no effect on the final total.
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Outright Divisional Handicap Betting:
- Winning bets must predict the team winning the division based on the application of the handicap.
- At least one team in each division will start from scratch and all other teams in the division will be awarded a set number of points (or handicap start).
- Final placings will be determined by adding the points awarded to each team to the total number of points accumulated over the season.
- Bets must be placed prior to the start of the season and Dead Heat rules apply to teams level on points.
- Goal difference does not count.
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Competition/League Day Markets - First Team to Score in a Competition/League:
- Winning bets must indicate the team in the stated Competition/League who score in the minimum elapsed time in Normal Time.
- Own goals count to the side credited with the goal for settlement purposes.
- If a goal is scored in injury or stoppage time at the end of the first half, this will be deemed to have been scored in the 45th minute.
- If a goal is scored in injury or stoppage time, this will be deemed to have been scored in the 90th minute. Dead Heat rules apply to this bet.
- If a match is abandoned after the first goal in a Competition/League has been scored, all bets stand.
- If any match is abandoned before the first goal in Competition/League has been scored, all bets will be void.
- If any match fails to take place on the date advertised on the PowerPlay website, all bets on this market will be void.
- All bets are void if two or more of the matches listed are postponed.
- In the event of any dispute on any market, settlement will refer to the official websites of the league or competition or relevant football authority for the match or competition in question.
- In the case of this data not being publicly available or published, settlement will be made on data transmitted by our Data Providers. This settlement data and results can be obtained on request from Customer Support.
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Competition/League Day Markets - First Player to Score in Competition/League:
- Winning bets must indicate the player in the stated Competition/League who scores in the minimum elapsed time in Normal Time.
- Own goals do not count for settlement purposes.
- If a goal is scored in injury or stoppage time at the end of the first half, this will be deemed to have been scored in the 45th minute.
- If a goal is scored in injury or stoppage time, this will be deemed to have been scored in the 90th minute. Dead Heat rules apply to this bet.
- If a match is abandoned after the first goal in a Competition/League has been scored, all bets stand.
- If any match is abandoned before the first goal in Competition/League has been scored, all bets will be void.
- If any match fails to take place on the date advertised on the PowerPlay website, all bets on this market will be void.
- All bets are void if two or more of the matches listed are postponed.
- Bets on players that come on after the first league goal has been scored will be made void.
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Occurrences in a League or Cup Competition - Total Goals:
Winning bets must predict the number of total goals in a league or cup competition.
Total goals are calculated up until the end of Normal Time in each match. -
Occurrences in a League or Cup Competition - Total Yellow Cards:
Winning bets must predict the number of yellow cards in a league or cup competition.
Total yellow cards are calculated up until the end of Normal Time in each match. -
End of Season Specials:
The end of the season is defined as the time when the League programme has been completed.
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Kick Off:
Winning bets must predict which team will kick-off the match.
Bets will only be accepted prior to 10 minutes before kick-off. -
First Goal By Area:
Winning bets must select the correct area of the pitch and team (home or away) in which the first goal will be scored from.
The result of this market will be determined by Opta, whose verdict shall be final. -
Total Half Time Goals Bands:
Winning bets must select the total number of goals scored in the 1st Half.
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Total Goals Bands:
Winning bets must select the total number of goals scored in Normal Time.
Minutes 1-15 (16-30, 31-45, 46-60, 61-75, 76-90) Betting
Winning bets must select whether or not there will be one or more goals, corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored in a listed time band.
Winning bets can also select the winner of the match bet for the minute bands below, home team, away team or draw.Time Band:
Minutes:
1 - 15
00:01 – 15:00
16 - 30
15.01 – 30.00
31 - 45
30.01 – 45.00
Any goal scored in injury or stoppage time in the 1st Half will be recorded as the 45th Minute.
Time Band:
Minutes:
46 - 60
45.01 – 60.00
61 - 75
60.01 – 75.00
76 - 90
75.01 – 90.00
Any goal scored in injury or stoppage time in the 2nd Half will be recorded as the 90th Minute.
For the purposes of this bet, a goal, penalty missed, penalty scored is considered to have happened when it occurs and corners, free kicks, throw ins, goal kicks, penalty awarded when they are awarded.
A penalty can be awarded in one period and Missed/Scored in the next.
If a penalty is awarded then not taken for any reason it is deemed to have not been awarded in the first place.If a match is abandoned during any of these time bands, all bets placed will be void, unless the bet has already been settled.
In the event of any dispute on any market, settlement will refer to the official websites of the league or competition or relevant football authority for the match or competition in question for goals.
In the case of this data not being publicly available or published for goals and for all cases of corners, free kicks, throw ins, goal kicks, penalty awarded/missed/scored, settlement will be made on data from the official website of the competition or if unavailable data transmitted by our Data Providers.
This settlement data and results can be obtained on request from Customer Support. -
Half Time Over/Under Goals:
Winning bets must predict whether the total number of goals is under or over the quoted level in the first half. In the event of the match being abandoned before Half Time, all bets will be void. Bets will stand for matches abandoned after Half Time has been reached.
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Top Goalscorer:
Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.
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Top Tournament Goalscorer:
Top goalscorer in a competition will be settled in accordance with dead heat rules if players finish on the same number of goals scored, regardless of whether an official result is determined by other means by the sport’s ruling body. FIFA’s awarding of the Golden Boot in the event of players being tied on the same number of goals will have no bearing on our settlement of the market. We will settle the market in accordance with our normal dead heat rules.
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Team to Score /Second/Third/Next Goal:
Winning bets select the team to score the next goal up until the end of Normal Time. Own goals count to the side credited with the goal. Bets will be void if 90 Minutes' Play is not completed, unless the bet has already been settled.
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Both Teams to Score:
Winning bets must predict whether or not both teams will score in a match.
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Odd/Even:
Winning bets must predict if the match will finish with an odd or even amount of goals.
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ASIAN HANDICAPS:
Please refer to the following examples regarding settlement of bets:
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Handicap Line 0 Ball:
If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.
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Handicap Line 0.25 Ball:
Team giving a 0.25 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Lose by any score - All bets on the selection are losers.
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Team receiving 0.25 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by any score - All bets on the selection are losers.
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Handicap Line 0.5 Ball:
Team giving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are losers.
- Lose by any score - All bets on this selection are losers.
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Team receiving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are winners.
- Lose by any score - All bets on this selection are losers.
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Handicap Line 0.75 Ball:
Team giving a 0.75 ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Draw or lose by any score - All bets on this selection are losers.
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Team receiving a 0.75 ball start:
- Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 2 or more - All bets on this selection are losers.
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Handicap Line 1 Ball:
Team giving a full ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.
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Team receiving a full ball start:
- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.
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Handicap Line 1.25 Ball:
Team giving a 1.25 ball start:
- Win by 2 goals or more - All bets on this selection are winners.
- Win by exactly 1 goal - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser.
- Draw or Lose - All bets on this selection are losers
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Team receiving 1.25 ball start:
- Win by any score or Draw - All bets on this selection are winners.
- Lose by exactly 1 goal - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Lose by 2 or more goals - All bets on the selection are losers.
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Handicap Line 1.5 Ball:
Team giving a 1.5 ball start:
- Win by 2 or more goals - All bets on this selection are winners.
- Win by exactly 1 goal, Draw or Lose by any score - All bets on this selection are losers.
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Team receiving a 1.5 ball start:
- Win by any score, Draw or lose by exactly 1 goal - All bets on this selection are winners.
- Lose by 2 or more goals - All bets on this selection are losers
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Handicap Line 1.75 Ball:
Team giving a 1.75 ball start:
- Win by 3 or more - All bets on this selection are winners.
- Win by exactly 2 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer.
- Win by exactly 1, Draw or lose by any score - All bets on this selection are losers.
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Team receiving a 1.75 ball start:
- Lose by exactly 1, Draw or win by any score - All bets on this selection are winners.
- Lose by exactly 2 - Half the stake is refunded to the customer. The other half is classed as a loser.
- Lose by 3 or more - All bets on this selection are losers.
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Handicap Line 2 Ball:
Team giving a full 2 ball start:
- Win by 3 or more - All bets on this selection are winners.
- Win by exactly 2 - All bets on this selection are void and refunded to the customer.
- Win by exactly 1, Draw or lose - All bets on this selection are losers.
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Team receiving a full 2 ball start:
- Win by any score, draw or lose by exactly 1 goal - All bets on this selection are winners.
- Lose by exactly 2 - All bets on this selection are void and refunded to the customer.
- Lose by 3 or more - All bets on this selection are losers.
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All other asian handicap lines follow the same principle as mentioned above.
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Top Player / FSB Points markets:
- Market results are based on the full-time FSB Points total at the end of the regularly scheduled match.
- For Champions League games taking place in any of the knockout stages of the Competition, this includes points accumulated in the 30 minutes of extra-time in the event scores are tied at the end of 90 minutes, but does not take into account penalty shoot-outs should the scores be tied after 120 minutes.
- Any alterations to the FSB Points ratings after the fact, for example the reallocation of a goal to a different player after an official review, will not be taken into account unless these changes are incorporated prior to the market being paid out. Markets typically pay out 10-15 minutes after each match upon the receipt of the final statistical data file from Opta.
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Top Player Head to Head markets:
The winning selection is the player (from the pair of players available for selection) who scores the most FSB Points. If one or more contestants fail to start, all bets are considered void and stakes will be refunded. In event of tie dead heat rules apply. If a 'dead-heat' is declared on any event, half the stake is applied to the selection at full odds and the other half is lost.
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Top Player Man of the Match markets:
- The winning selection is the player (from the group of players available for selection) who scores the most FSB Points.
- If a player who has not been included in the group of players available for selection scores more FSB Points than the highest scoring player who was available for selection it will not affect the payout of the market.
- All bets placed on a player who does not start the match will be treated as a “non-runner” and those stakes will be refunded.
- In the event that there are multiple non-runners and the market is priced “over-broke” we reserve the right to void the market at any time.
- In event of tie dead heat rules apply. If a 'dead-heat' is declared on any event, half the stake is applied to the selection at full odds and the other half is lost. If more than two 'dead-heat', the stake is proportioned accordingly.
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Top Player Each-Way Betting:
An each-way bet is made up of two equal stakes. One stake is on your selection to be the Top Player for the game in question with the other selection to be 'placed' in the top 3 points scorers for the game. The odds for the place part of the bet are 1/5 (one fifth) of the win part.
Example:
- In the Everton v Manchester United game, a bet of €/$10 is placed on Antonio Valencia to be the highest points scorer in the game at odds of 10/1 (11) to win, with place terms 1/5 of the odds for positions 1, 2 and 3. The total stake is therefore €/$20.00.
- If Valencia is the second or third highest points scorer, then the place part of your bet will be won at a price of 2/1 (3) meaning your returns will be (€/$10.00 x 2) + €/$10.00 = €/$30.00.
- If Valencia is the highest points scorer for this game, then both the win and place parts of the bet are successful.
- Your winnings are then €/$30.00 for the place and also €/$110.00 (€/$10.00 x 10 + €/$10.00) for the win making a total of €/$140.00.
- If Valencia was to score the joint highest number of points in this game along with one other player (a 'dead heat'), then half the stake in the win part of the bet is applied to the selection at full odds and the other half is lost.
- If more than two 'dead heat', then the win part of the bet is proportioned accordingly.
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Total Bookings:
- Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
- Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match, Otherwise your stake is lost.
- If you bet under 4.5, your bets wins if there are less than 5 cards in the match, Otherwise your stake is lost.
- With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
- Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards.
- Your bet wins if there are more than 6 cards in the match.
- If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise your entire stake is lost. If you bet under,your stake is equally divided between under 5.5 cards and under 6 cards.
- Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost and the other half is returned, Otherwise your entire stake is lost.
- Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes(e.g. maximum card count per player is 3).
- Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full time whistle has been blown will be disregarded.
- Cards shown to non-players (e.g. managers, substitutes or substituted players who play no subsequent part in the game) do not count towards the total.
- In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
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Total Corners:
- Predict the total number of corners in a match. The corner line will be either a half-corner or whole-corner with bet settlement as follows:
- Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the match, otherwise your stake is lost.
- If you bet under 8.5, your bets wins if there are less than 9 corners in the match. Otherwise your stake is lost.
- With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
- In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
- In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
- Corners awarded but not taken do not count.
6. Darts Rules
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Outright Betting:
Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
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Pre-Game Match Betting:
In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
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Individual Player Checkouts:
If match is not completed then all bets are void unless the quote has been exceeded.
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First Leg/Set Markets:
All bets void if the first leg/set is not completed, unless the outcome has already been determined.
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First/Final Leg Winning Double - Colour:
The Bull counts as red. The leg must be completed for bets to stand.
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First Leg Winning Double - Value:
The Bull counts as Any Other. The leg must be completed for bets to stand.
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Leader After 4/6 Legs:
The first 4/6 legs must be completed for bets to stand.
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Score After 4/6 Legs:
The first 4/6 legs must be completed for bets to stand.
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Race to 3 Legs:
Either player must win 3 legs for bets to stand.
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Highest Checkout 3-Way:
If match is not completed then all bets are void unless the quote has been exceeded.
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Highest Checkout 2-Way:
If match is not completed then all bets are void unless the quote has been exceeded. If players Tie then bets are void.
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Checkout Total Markets:
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.
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Next Leg Checkout:
The Bull counts as red. The leg must be completed for bets to stand.
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Total Legs/Sets:
If match is not completed then all bets are void unless the quote has been exceeded.
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Checkout Markets:
The Bull counts as red. The leg must be completed for bets to stand.
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Most 180s:
All bets void if match is not completed.
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180s Totals Markets:
All bets void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
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In-Play Betting:
Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
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Handicap 2-Way and 3-Way Leg Betting/Set Betting:
In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.
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Win Match, Highest Checkout and Most 180s:
This market applies to the same player winning the match, scoring the most 180s and achieving the highest checkout in the same match. If any of these markets finish in a tie, all bets will be settled as losers. All bets will be void if the match is not completed.
7. Rugby League Rules
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General rules:
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void. -
Abandoned Matches:
All bets are void apart from markets where the outcome is already determined.
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Postponed Matches:
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
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Outright Betting:
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
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In-Play 2-Way Market Betting Including Golden Point/Overtime:
Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime -
In-Play Half Betting:
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
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Total Team Tries:
Penalty tries count. Bets stand on regulation time only.
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First Tryscorer:
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
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Last Tryscorer:
- Bets on players taking no part in the match will be void. If the last try is a penalty try bets will be settled on the previous tryscorer.
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Anytime tryscorer::
- Bets on players taking no part in the match will be void.
8. Rugby Union Rules
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General Rules:
Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
Unless otherwise stated Rugby sevens and tens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
If a venue is changed from the one advertised then all bets on that match are void.
In the event of a change of opponent from the one advertised then all bets for that match are void. -
Abandoned Matches:
All bets are void apart from markets where the outcome is already determined.
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Postponed Matches:
Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
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Outright Betting:
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
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In-Play Half Betting:
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
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Total Team Tries:
Penalty tries count. Bets stand on regulation time only.
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First Tryscorer:
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
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Last Tryscorer:
- Bets on players taking no part in the match will be void. If the last try is a penalty try bets will be settled on the previous tryscorer.
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Anytime tryscorer::
- Bets on players taking no part in the match will be void.
9. Football Rules
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General Rules:
Includes overtime unless stated otherwise.
Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football.
If a match does not start on the scheduled starting date and is not completed within three days of the scheduled completion date, all bets will be void except for those on markets which have been unconditionally determined.
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Pre-Game Bets
(Game Lines Including 2nd Half/4th Quarter Bets):Double Result - Predict the result at half-time and end of regulation time. The game must be completed for bets to have action. This market EXCLUDES overtime for settlement.
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First team/last team to score and first/last touchdown scorer:
In the event of an abandoned game bets stand on scores that have taken place already, overtime counts for these markets.
First touchdown scorers are all in play or not.
Touchdown scorers are offered with the option of others on request.
Only when a player is listed on NFL.com as 'inactive' for that match are the selections voided. -
MVP Betting:
MVP Betting is all in play or not
Only when a player is listed on NFL.com as 'inactive' for that match are the selections voided. -
In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets
The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
For settlement purposes:
Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated) Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated)Result of Current Drive - Excludes overtime if played. If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered. Bets are void in the event of an incomplete drive.
Season Outright bets will be settled as per the official outcome.
Special Markets:
The game must be completed in full for all props, total points and special markets to have action. If the game is not completed in full then bets will be deemed to have no action and stakes refunded unless further play could not affect the outcome. All Featured Create-a-bets and Player props include overtime and bets will be settled by statistics on ESPN.com.
10. Snooker Rules
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General Rules:
Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-way betting is available.
Outright markets may be subject to a Rule 4 (Deductions). -
Match Betting:
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament data. Betting does not include foul shots. First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.
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Handicap Betting:
(including Alternatives)/Asian Handicap/Frame Betting/Total Frames(including Alternatives)/Asian Total/Correct Score:If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void
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Century Markets:
(Player/Match):If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
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Highest Break in Match:
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
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Session/Match Result:
Predict the result after specified Session and the overall winner of the match. If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.
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Highest Break in a Tournament:
In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply.
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Match to Go to a Deciding Frame:
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.
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Individual Highest Break:
Player must complete at least one match for bets to stand.
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Number of Frames in the Match:
If the statutory number of frames in a match are not completed then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.
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In-Play:
First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. If the first legally potted colour is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Player to Pot the First Ball/Next Frame to Pot First Ball - In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. If the first legally potted ball is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin - In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
Next Frame Total Points/Next Frame Highest Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.
Player Match Centuries/Total Match Centuries/147 Break in Match - If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, and in the event of a disqualification or retirement bets will be void, unless the outcome has already been determined.
Next Frame Race to 30 Points/Next Frame 50+ Break/Next Frame Century Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. In the event of a re-rack undetermined bets will stand.
11. Cricket Rules
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General Rules:
All tournament and match markets will be settled on the official tournament results/match scorecards listed on ICC website. If there is no result available, then the website www.cricinfo.com will be used for settlement purposes.
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Tournament / Series Outright Markets:
- General:
In the event that the format or participants of a series or tournament are changed, we reserve the right to void bets.
- Tournament Outright:
Market will be settled on the team that wins the tournament according to the official competition rules. Dead-heat rules may apply.
- Tournament Top Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
- Tournament Top Team: Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
- Series Outright:
Market will be settled on the outcome of a Series.Dead-heat rules may apply.
- Series Correct Scores:
Market will be settled on the final series score.
- Series Top Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
- Series Top Team Batsman/Bowler Markets:
Market will be settled on the player that heads the most runs/wickets list. Any runs or wickets gained in super-overs will not count. Any further settlement rules will be displayed on the individual market header. All In, run or not. Dead-heat rules apply.
- Other Markets:
If not otherwise already covered, rules will be displayed on market headers or webnotes.
- General:
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All Matches:
- Batsman Match:
Note that in test and county championship matches only the first innings counts. Bets will stand after batsman has faced one ball or is given out before first ball is faced. In the event of two or more players ending on an equal number of runs then bets are void.
- Batsman Match Runs:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth-Lewis counts) otherwise all bets are void, unless settlement of bets is already determined.
- Twenty20 Matches - The full 20 overs for each team.
- One Day Matches - At least 40 overs for each team.
- Test and County Championship Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
- Batsmen Run Bands:
You're betting on: how many runs the selected batsman will score.
Batsman must face at least one ball or bets will be made void.
Any reduction in the number of overs after the bet has been struck in any one day game (50/40/20 over matches) bets will be made void unless the result is already known.
In the case that a batsman retires hurt, all bets will be made void at the end of the match if he does not return to the crease to complete his innings, unless the bet is already determined. - Fall of Wicket
You're betting on: How many runs will the batting team score before the fall of a wicket.
Should no wicket fall and the batting side not reach the designated number of runs, bets will be void.
If there is any reduction in the number of overs bets will be made void unless the result has already been determined, this applies in the case of limited over matches. - Batsman Runs (In-Play):
Over/Under runs bets will stand after the batsman has faced one ball or is given out before the first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
- Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
- One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
- Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
- In ‘The Hundred’ matches, bets will be void if the intervention of rain or any other delay leads to less than 90 balls (90%) of the innings to be completed, unless settlement of bets is already determined.
- To Score 50/100/150/200:
Bets will stand after batsman has faced one ball or is given out before first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
- Test Matches and First Class Matches - Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
- One Day Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
- Twenty20 Cup Matches - Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
- Team Batsman to Score a Fifty in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined. For settlement purposes any batsman’s score of 50 or above will count.
- Twenty20 Matches - The full 20 overs for each team.
- One Day Matches - At least 40 overs for each team.
- Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
- A Hundred to Be Scored in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
- Twenty20 Matches - The full 20 overs for each team.
- One Day Matches - At least 40 overs for each team.
- Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
- Team Batsman to Score a Hundred in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
- Twenty20 Matches - The full 20 overs for each team.
- One Day Matches - At least 40 overs for each team.
- Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
- Most Run Outs 3-Way:
Prices will be offered on which team creates the most run-outs whilst fielding. If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined. If a match is reduced in overs and a match result is reached then the team who effected most run-outs whilst fielding regardless of the amount of overs bowled will be the winners. In matches determined by a Super-Over any run out during the Super-Over will not count for settlement purposes. In Test and First Class Matches all innings of the match will count.
- Man of the Match:
Bets will be settled on the officially declared man of the match. Dead-heat rules apply.
- Highest 1st Innings Opening Partnership:
Bets stand once 1 ball has been bowled in each team's 1st innings. In the event of a Tie, where the market offered is a two-way option dead-heat rules apply.
- Most Match Sixes:
If a match is abandoned due to outside interference then all bets will be void, unless settlement is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Outside interference does not include weather events.
- Total Match Sixes:
If a match is abandoned due to outside interference then all bets will be void unless settlement is already determined.In One Day matches both teams must face at least 40 overs each, otherwise bets void, unless settlement of bets is already determined. In Test and County Championship matches, the whole match counts. In drawn games a minimum of 200 overs must be bowled, otherwise bets void, unless settlement of bets is already determined. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result unless settlement of bets is already determined. In One Day matches where the number of overs has been reduced and the outcome has not already been determined then bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.
- Next Man Out/Next Batsman Out:
If either batsman retires hurt or batsman at the crease is different from those quoted then all bets placed on both batsmen will be made void and stakes returned. In the event of no further wickets falling then all bets will be void and stakes returned.
- Method of Dismissal (2-Way):
The options available are: Caught and Not Caught.If no further wickets fall all bets will be void.
- Runs in Next Over/Runs in Next Over Odd-Even:
Extras and penalty runs will be included. The over must be completed for bets to stand unless result already determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to inclement weather in which case all bets will be void. Zero will be deemed to be an even number.
- Top Batsman/Bowler:
Bets placed on any player not in the starting 11 or nominated as the designated substitute 12th man are void. Bets on players who are selected but do not bat or field will be settled as losers. Dead-heat rules apply.
The following number of minimum overs must be bowled unless All Out or match has been completed, otherwise bets void.- One Day Internationals - 20 overs
- All Domestic 40 Over Competitions - 10 overs
- All Domestic 50 Over competitions - 20 overs
- All Twenty20 Cup - 6 overs
- Test and County Championship Matches, only runs scored in the First Innings Count. In event of two or more players ending on an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner. Dead-heat rules apply.
- Batsman Match:
- Innings Runs (Including Alternative Quotes)/Innings Sixes:
In One Day matches Over/Under Innings Runs and Innings Sixes bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from that scheduled when the bets were struck unless settlement of bets is already determined. Twenty20 Cup matches bets will be void if the number of overs is reduced by 3 or more from that scheduled when the bets were struck unless settlement of bets is already determined. In matches of 10 overs or less, bets will be void if the entire innings is not completed, unless settlement of bets is already determined.
In ‘The Hundred’ matches, bets will be void if the intervention of rain or any other delay leads to less than 90 balls (90%) of the innings to be completed, unless settlement of bets is already determined.
For Innings Sixes specifically, for settlement purposes the outcome is based on all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows).
For this market only please note that any penalty runs added to a team total because of a slow over rate by the bowling team will not count for settlement purposes - In-Play Runs in First 'X' Overs (including alternative quotes):
If the selected number of overs is not complete due to external factors then bets will be void, unless settlement of bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand. - A Fifty to Be scored in the Match:
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
For settlement purposes any batsman’s score of 50 or above will count.- Twenty20 Matches - The full 20 overs for each team.
- One Day Matches - At least 40 overs for each team.
One Day/Twenty20 Matches:
You're betting on: the result of the match with the condition that a Drawn match will result in stakes returned.
If scores (including a derived target score using the Duckworth Lewis method) are deemed tied at the completion of both innings then all bets on the Match Odds market will be void.
For the avoidance of doubt, if scores are tied at the completion of both innings any tie breaker that may be used to determine a winner including, but not limited to, Bowl Outs, Super Overs, One-Over Eliminators, Losing Fewer Wickets, Run Rates, Coin Toss, Higher Group Position do not count for the purposes of this market.
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided on either a bowl out or the toss of a coin then all bets will be void.
If a match is abandoned due to outside interference then bets will be void unless a winner is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void. Outside interference does not include weather events. If a match is cancelled then all bets will be void if it is not replayed within 36 hours of its advertised start time.
Test Matches:
Match Betting/Draw-No-Bet/Double Chance
Bets will stand on the official result provided at least one ball has been bowled. In the event of a tie then dead-heat rules will apply and bets on the draw will be losers.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
If a match is abandoned due to outside interference then bets will be made void.
Outside interference does not include weather events.
Session Runs
As long as a minimum of 20 overs are bowled in a stated session, the result shall be settled on the accumulative score of one or more innings within that session. In the event of 20 overs not being completed, all bets will be settled as void.
County Championship Matches:
Match Betting
Unless a price is quoted for a draw, in the event of a drawn match, bets will be void. If a match is abandoned due to outside interference then bets will be made void. In the event of a tie Dead-Heat rules will apply.
Outside interference does not include weather events.
The result of a match is a tie when the scores are equal at the conclusion of play, but only if the side batting last has completed its innings (i.e. all innings are completed, or, in limited-overs cricket, the set number of overs has been played or play is terminally stopped by weather or bad light).
The Hundred:
An over consists of 5 balls for the purpose of runs scored in an over betting.
12. Golf Rules
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Ante Post Bets:
Ante Post bets will be void on players who have either not qualified or do not play in a tournament for any other reason.
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Abandoned Events:
In the event of a tournament being shortened or otherwise affected due to weather conditions, all bets, other than those placed after the last completed round, will stand provided at least 36 holes have been played and a trophy has been awarded. Those placed after the last completed round will be void.
This does not apply when a tournament is played on more than one course, and in this instance all players must have played the same rotation, otherwise all bets will be void.
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Postponed/Rearranged Events:
In the event of a tournament being postponed, rearranged or moved to a different course, all bets will stand.
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Tournament Prices:
Winning bets must predict the winner of the tournament.
If a playoff is required to determine the tournament winner, the winner of the playoff is deemed the tournament winner.
Dead Heat rules apply for all placings in a tournament. For example, if the each-way terms are for four places and three players tie for third, they will be deemed to have dead-heated for third, four and fifth places, with 1/3 of the stake lost and 2/3 of the stake settled at full place odds for an each-way bet on those players.
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Top 5/Top 10/Top 20 Finish:
A bet on a player to finish within the Top 5, Top 10 or Top 20 places of a specific tournament.
In tournaments where these markets are offered, dead heat rules apply.
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72-Hole/90-Hole Match Bets:
Winning bets must select the player with the lowest score at the end of the tournament, provided that 36 holes have been played in a 72-hole tournament or 54 holes have been played in a 90-hole tournament.
If both players finish on the same score, 'Tie' is the winner, regardless of whether the two players involved subsequently contest a playoff.
Both players in a match bet must tee off for bets to stand.
In a tournament played on a combination of courses all bets will be made void if the players do not complete the same itinerary of courses.
If one player misses the cut, the other player will be deemed to be the winner. Where both miss the cut, the player with the lowest score after the cut has been made is deemed the winner.
If one player is disqualified or withdraws before the cut is made or after both players have made the cut, the other player is deemed the winner (even if the other player does not make the cut).
If a player is disqualified or withdraws in the rounds after the cut, when his/her opponent has already missed the cut, the disqualified player is deemed the winner.
If both players withdraw or are disqualified before the cut all bets are void. The same applies if this happens to them both after they have made the cut.
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18-Hole/36-Hole Match Bets:
Winning bets must predict the player with the lowest score over 18/36 holes.
If both players finish on the same score, 'Tie' is the winner, regardless of whether the two players involved subsequently contest a playoff.
Both players in a match bet must tee-off for bets to stand.
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2-Ball/3-Ball/4-Ball Betting:
Winning bets must select the player with the lowest score over the specified number of holes.
In the event of any player not teeing off all bets will be void. Once a player has teed off all bets stand regardless of whether they subsequently withdraw or are disqualified from the tournament. If a price is offered for the 'Tie' in 2-ball betting, a tied score will result in 'Tie' being declared the winner. If a price is not offered for the 'Tie', all bets will be void.
Bets will normally be offered based on player pairings or groups in the tournament. In the event of a 2, 3 or 4-ball being rearranged, bets will be settled on the original pairings.
Dead Heat rules apply to all 3-ball and 4-ball betting.
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Player Hole Scores:
Winning bets must predict the number of shots it takes for a player to complete a specified hole.
If a player fails to complete a hole for whatever reason, bets will stand provided the hole is completed on a subsequent day. If there is no opportunity to complete the hole, all bets will be void.
If a player withdraws whilst playing the specified hole all bets will be void.
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Hole Winner:
Winning bets must predict which of the relevant two players will win the hole.
If a player withdraws on a hole, the other player will be deemed the winner, regardless of their score on the hole but provided they complete the hole.
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Matchplay:
Winning bets must predict the winner of a matchplay match.
In team events, final day singles will be settled on the official result.
In a matchplay tournament, the winner will be the player progressing to the next round or becoming the tournament winner.
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Matchplay Winning Margin:
Winning bets must predict the winning margin in the relevant matchplay event.
The official result counts for settlement purposes.
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Group Prices:
Winning bets must select the player who achieves the highest tournament placing from a selected group.
All players who do start must complete one round for bets to stand.
Players missing the cut will be eliminated unless all of the players in the group miss the cut. If this occurs the lowest score at that stage will determine the winner.
Dead Heat rules apply if two or more players are tied at the end of the tournament, unless the result is determined by a playoff in which case the playoff winner is considered the Group winner.
If only one player in a group starts, all bets will be void.
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Yearly Order Of Merit/Official Money List Winner:
Winning bets must predict the winner of the Order of Merit/Official Money List at the end of the season.
Settlement is determined following the last counting tournament and will not be affected by any subsequent enquiries or alterations.
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To Be Selected To Play In A Team/Tournament (e.g. The Ryder Cup):
Winning bets must predict whether a player will be selected to play in a specific team or tournament.
Players must be announced as part of the playing team at the opening ceremony for bets to count.
13. Basketball Rules
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General Rules:
If a match does not start on the scheduled start date then all bets will be void.
Overtime counts for all markets with the exception of 2nd Half and 4th Quarter markets including 2nd Half and 4th Quarter markets in-play, Which Quarter most points, Which Half most points and Winning Margin bets where the tie is quoted.
Where odds for both outright and handicap betting are advertised, unless the handicap or a qualifying price has been requested, all bets will be settled on an outright win. However, where only handicap betting is available, bets will be settled at the published handicap whether requested or not.
If a match does not start on the scheduled start date then all bets will be void.
Overtime counts for all markets with the exception of 2nd Half and 4th Quarter markets including 2nd Half and 4th Quarter markets in-play, Which Quarter most points, Which Half most points and Winning Margin bets where the tie is quoted.
Where odds for both outright and handicap betting are advertised, unless the handicap or a qualifying price has been requested, all bets will be settled on an outright win. However, where only handicap betting is available, bets will be settled at the published handicap whether requested or not.
If a game is interrupted but subsequently resumed (from the point in the game at which it was interrupted) and played to a finish within 48 hours of the original scheduled game time, all bets will stand on the fixture.
Otherwise if the game is resumed but not finished within 48 hours of the original scheduled game time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a game is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined. -
Player match up:
For player match up bets, all the quoted players must compete in the game for bets to have action
If the outcome of a 2 runner event is a tie, draw or exactly the number of quoted points and no price is offered for this outcome, then the result is a 'push'. When this occurs, the settlement of single bets is to return stakes and for multiple bets the selection is treated as a non runner and the bet will be settled on the remaining selections. -
Grand Salami:
This is a bet on the number of points to be scored in a specified number of the day's matches. For bets to have action, all games must complete in full, otherwise bet will be made void. -
Winning Margins:
Winning margins betting is from scratch. -
Team To Win By Most:
This bet involves predicting which team will win by most points. The three options to choose are Team1, Team 2, or Any Other Outcome - both teams to win by the same amount of points or one or both teams to lose. -
Match half and quarter:
For match-half and quarter betting, the entire match half or quarter must complete in full for bets to have action. -
Highest Scoring Quarter:
In the event of a tie, all bets will be voided. -
Special markets:
The game must be completed in full for all props, total points and special markets to have action. If the game is not completed in full then bets will be deemed to have no action and stakes refunded unless further play could not affect the outcome.
14. Ice Hockey Rules
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American Ice Hockey (NHL):
Games must go 55 minutes for bets to stand. In the event a game is suspended prior to the 55th minute of play bets will be void unless the result of a market has been clearly determined during the normal course of play.
Overtime (including any subsequent shootout), counts for all markets unless stated otherwise.
In the event of a shoot-out, the winning team, are credited with one goal. This counts for all markets where applicable. -
European Ice Hockey & IIHF International Competitions
In case of a match being postponed it will be voided unless it takes place within 36 hours of the initial scheduled starting time.
Overtime will count when stated in the market description.
Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.
All Outright markets include playoffs where applicable. -
Match Result (No Overtime):
You're betting on: the result at the end of regulation time.
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Match Result (Including Overtime):
You're betting on: the winner of the game after any Overtime or Shootout have been concluded.
The winning selection will be settled as the team who either a) Wins the match in regulation time, b) If a tie after regulation time, wins the match in overtime or c) If there is no score in overtime, wins the match after a shootout. -
Handicap:
You're betting on: the winner of the game after the stated handicap has been applied.
If scores are tied after handicap is applied, bets will be made void. -
Totals Over/Under:
Totals Over/Under (no OT)
You are betting on the total goals scored in regular time. Neither Overtime or Penalty Shootouts will count towards the settlement of this market.
Total Goals Over/Under (inc OT)
You're betting on: whether the total number of points in the game will be above or below the stated total. Overtime and Penalty Shootouts are included in the settlement of this market. Shootouts will count towards the total as one goal awarded to the winner. -
Total Goals (Bands):
You're betting on: how many goals will be scored in the game.
If the game goes to a shootout, a goal will be added to the already accumulated goals. -
1st/2nd/3rd Period Result:
You're betting on: the result at the end of the stated period.
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Double Chance:
You're betting on: the match finishing as either one of two Match Result market options, e.g. Team A & Draw etc.
Bets will be settled on Regulation time and will not include Overtime/Shootout). -
Both Teams to Score:
You're betting on: whether both teams score in the match.
Overtime and Shootout do not count for this market. -
Winning Margin:
You're betting on: what the winning margin will be at the end of regulation time.
Overtime and Shootout do not count for this market.Anytime Goalscorer
Market Description
Select a player to score at any time during regulation time and overtime.
1. Bets are settled on the events that occur in regulation time and overtime. Shootouts do not count.
2. Own goals do not count towards an anytime goalscorer.
3. If the selected player does not start the match and takes to the ice at any time, bets placed on that player in this market will stand.
4. If the selected player leaves the ice without scoring a goal, bets placed on that player in this market will have lost and will be settled as losers.
5. If the selected player takes no part in the match, bets placed on that player in this market will be void.
First Goalscorer
Market Description
Select a player to score the first goal in a match.
1. Bets are settled on the events that occur in regulation time and overtime. Shootouts do not count.
2. Own goals do not count towards the first goalscorer. If the first goal in the match is an own goal the winning selection in this market will be the scorer of the second goal. If the second goal is also an own goal the winning selection in this market will be the scorer of the third goal and so on. If no further goals are scored in regulation time and overtime bets placed on this market will be void.
3. Goals scored by a goalkeeper do not count towards the first goalscorer. If the first goal in the match is scored by a goalkeeper the winning selection in this market will be the scorer of the second goal. If the second goal is also scored by a goalkeeper the winning selection in this market will be the scorer of the third goal and so on. If no further goals are scored in regulation time and overtime bets placed on this market will be void.
4. If the final score is 0-0 or in the event of only own goals and/or only goals scored by a goalkeeper in the match, bets placed on this market will be void.
5. If the selected player does not start the match and takes to the ice before the first goalscorer market has been won, bets placed on that player in this market will stand.
6. If the selected player does not start the match and takes to the ice after the first goalscorer market has been won, bets placed on that player in this market will be void.
7. If the selected player leaves the ice before the first goalscorer market has been won, bets placed on that player in this market will have lost and will be settled as losers.
8. If the selected player takes no part in the match, bets placed on that player in this market will be void.
Player To Score 2 or More
Market Description
Select a player to score 2 or more anytime goals during regulation time and overtime.
1. Bets are settled on the events that occur in regulation time and overtime. Shootouts do not count.
2. Own goals do not count towards player to score 2 or more market.
3. If the selected player does not start the match and takes to the ice at any time, bets placed on that player in this market will stand.
4. If the selected player leaves the ice without scoring a goal, bets placed on that player in this market will have lost and will be settled as losers.
5. If the selected player takes no part in the match, bets placed on that player in this market will be void.
Hattrick
Market Description
Select a player to score 3 or more anytime goals during regulation time and overtime.
1. Bets are settled on the events that occur in regulation time and overtime. Shootouts do not count.
2. Own goals do not count towards hattrick market.
3. If the selected player does not start the match and takes to the ice at any time, bets placed on that player in this market will stand.
4. If the selected player leaves the ice without scoring a goal, bets placed on that player in this market will have lost and will be settled as losers.
5. If the selected player takes no part in the match, bets placed on that player in this market will be void.
15. Baseball Rules
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General Rules:
All bets will be considered valid regardless of the starting pitchers.
Extra innings count for all bets.
Should a game not start on the day of the officially listed start time, as stated by the relevant governing body, due to a rain delay or other similar events, all bets will be void. The day of the event will be considered the day according to the time zone in which the game was scheduled to be played. In games where a “Mercy Rule” is expressly part of the rules, all Periods are considered to have been played to completion when a Mercy Rule is invoked. -
Money Line:
4½ Innings Rule
Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).
Please note that suspended games that are continued to a conclusion the following day (local time), then all bets will stand. Those that are concluded after the following day will be void if the 4½ innings rule is not observed (with the exception of MLB play-off games - see specific rule). -
Total Runs and Handicap betting:
8½ innings rule
Total and run-line betting (Handicap betting) - The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to stand. Please note that suspended games that are continued to a conclusion the following day (local time), then all bets will stand. Those that are concluded after the following day will be void unless the result has already been determined. (Please note MLB play-off games have a specific rule beyond the following day rule)
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MLB Play-off games:
If a game is suspended mid play all bets will stand until the game is completed.
16. Volleyball/Beach Volleyball Rules
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General Rules:
In case of a match being postponed it will be voided unless it takes places within 36 hours of the initial scheduled starting time.
If a Golden Set is played it will not count.
Should a match be abandoned all markets will be voided unless the outcome has been unequivocally decided.
17. Australian Rules
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General Rules:
All markets will be settled on regulation time unless otherwise stated.
The match must be completed for Match Betting bets to stand. Otherwise, if the result of the market has already been determined then bets will stand.
Bets will be settled on the official AFL result only (www.afl.com.au). -
Match Betting:
You're betting on: the winner of the match.
In the event of a tie bets will be void.
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Handicap:
You're betting on: the winner of the game after the stated handicap has been applied.
If scores are tied after handicap is applied, bets will be made void. -
Totals Over/Under:
You're betting on: whether the total number of points in the game will be above or below the stated total.
If the total points are equal to the stated Under/Over total, bets will be made void.
18. Gaelic Sports Rules
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General Rules:
If a match is not played at the advertised venue, all bets placed prior to the venue change will stand as long as the game is not switched to the designated away team’s ground.
All bets are settled on the official result at the end of normal time - including any injury time. Extra time does not count, unless stated otherwise.
If a match is abandoned before completion, all markets on that match will be void, unless a definitive result for that market has already been determined. For example, if a Match was abandoned with the following score-line:
- Team A 3-6
- Team B 1-7
Any bet in U/O 3.5 Goals would be settled as a winner or loser, because four goals have already been score. Any bet on U/O 4.5 Goals would be made void as the final number of goals is not known and the bet could still win or lose.
In the event of a dispute regarding the match, settlement will be based on the match result on the day, with subsequent changes or disqualification(s) ignored. -
Scoring Explanation:
A goal (below the crossbar) counts as 3 points.
A single point (over the cross bar) counts as 1 points.
Match Result and overall score/points based markets are settled on the total combined points from all Goals and Single Points. Where betting is offered on “Single” Points, this will be included as such in the market naming. In other cases, “Points” betting will relate to the overall score of the match. -
Match Result:
You're betting on: who will win the match?
- All bets settled on regulation time only.
- Bets will be settled on the overall combined score accumulated from Goals and Points scored. (Goal=3 Point=1). -
Handicap Betting:
You're betting on: which team will win once the handicap is applied to the overall match score.
- All bets settled on regulation time only - Bets will be settled on the combined score accumulated from Single Points and Goals (Goals=3, Single Points=1)
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Scorer Markets:
You're betting on: which player will score the first, last or anytime goal.
- All bets settled on regulation time only - This market does not include points scored.
19. Handball Rules
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General Rules:
All betting is for 60 minutes play only, i.e. extra time does not count.
If a venue is changed from that advertised, then all bets will be made void.
If a match is abandoned or postponed, all bets will be made void unless the relevant market has already been decided. -
Match Result:
You’re betting on: The outcome of the match.
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Handicap:
You’re betting on: The outcome of the match after the designated handicap has been applied to the full-time score.
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Total Goals Over/Under:
You’re betting on: The total number of goals scored in the match by both teams combined.
20. Cycling Rules
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General Rules:
For Outright and Stage Betting, bets will be settled on an all-in run or not basis. This means that if your rider does not ride your bet will be classed as a losing bet.
The podium presentation will count as the weigh in for settling purposes. Subsequent amendments will not affect betting settlement.
Bets will be settled on the rider achieving the best finishing position. For riders who share the same time in the official standings, the higher classified riders will be deemed the winner. Dead heats will only be settled as such if both riders are classified with the same finishing position.
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Match Betting:
Match bets will be settled on the rider achieving the best finishing position. Both riders must start for bets to stand. Should just one rider finish, he will be deemed the winner. Should both riders fail to finish, bets on both riders will be made void.
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Group Betting:
All riders in the group must start for bets to stand. Bets will be made void if all riders fail to finish, otherwise the highest classified rider shall be deemed the winner.
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Stage Betting:
For stage betting, the stage must be completed for bets to stand. In the event of a stage cancellation, or an abandonment midway through, all bets on that stage would be made void.
Where betting is offered on one rider against the field for a given stage or outright market, the stated rider must start for bets to stand. Should the named rider not start, all bets will be made void.
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Special Categories
For Special Categories, including King of the Mountains, Green Jersey, White Jersey etc settlement will be based on the official standings at the time of the final podium presentations.Subsequent disqualifications will not affect betting settlement.
20. Olympics Rules
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General Rules:
You are betting on who will win the Gold Medal.
All events will be settled on the official IOC results.
In the event that any competitor is disqualified during the competition, including for false starts, bets on that selection will be treated as losers.
Olympic Games betting will be treated as ante post, with bets on all competitors considered to be runners regardless of participation in the Games.
In the event of a disqualification after the event, the medal/podium ceremony will count as the final result and determine the settlement of bets. In the absence of a medal ceremony, bets will be settled on a first past the post basis.
21. Motor Racing Rules
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Outright Championship Betting:
You're betting on: a driver or team winning the championship over the course of the sport's season.
Bets on both Drivers World Championship and Constructors World Championship markets will stand even if your selection does not compete.
Bets will be settled according to the official Championship result at the podium presentation of the final event of the season. Subsequent disqualifications and amended results do not count. -
Qualifying/Pole Position Betting:
You're betting on: whether a driver will be the fastest qualifier, qualify on front row, qualify ahead of a named opponent (Match Betting) etc.
Markets will be settled on the official qualifying results as taken from the governing body, regardless of any demotions or penalties applied subsequently.
In qualifying match betting, if either driver fails to begin a qualifying lap, then all bets on that matchup will be void.
In BTCC, all qualifying bets will apply to the official qualifying session only. -
Race Winner:
You're betting on: whether a driver will win the race
Any driver who does not start the warm-up lap prior to the race will be deemed as a non-runner and bets on that particular driver will be settled as void.
The start of the race will be deemed as the beginning of the formation lap with any driver opting to start from the pit-lane also deemed to be a starter
In Rallying Betting, any driver not starting the first stage of the main event and who has played no part in shake-down will be treated as a non-runner and bets on that selection will be void. Drivers who complete shake-down but do not start the first stage will be losers.
22. Formula One Rules
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General Race Rules:
All bets will be settled on the result at the end of the race, with the podium presentation deemed the official weigh-in for betting purposes. Subsequent disqualifications and amended results do not count.
Any driver not taking part in the pre-race warm-up lap and who does not start the race will be deemed as a non-runner and bets on that particular driver will be settled as void.
The start of the race shall be deemed as the beginning of the formation lap with any driver starting from the pit-lane also deemed to be a starter for race purposes.
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Outright Winner, Podium, Top 6 and Points:
You're betting on: the race result, who finishes on the podium, who finishes in the top 6 and who scores points in the race.
Bets will be settled on the official podium result immediately following the race.
FIA classifications will constitute the official result.
Subsequent amendments after the podium presentation will not count for betting purposes.
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Abandoned/Postponed Races:
The following is an excerpt from paragraph 6.5 in the F1 Sporting Regulations:
"If a race is suspended under Article 41, and cannot be resumed, no points will be awarded if the leader has completed less than two laps, half points will be awarded if the leader has completed more than two laps but less than 75% of the original race distance and full points will be awarded if the leader has completed more than 75% of the original race distance."
For betting purposes, we shall settle on the official result if two or more laps have been completed. If fewer than two laps are completed, we shall settle any markets which have been unconditionally determined in their entirety. All other markets shall be made void. Unconditionally determined markets are defined as full betting markets or selections about which the result is already fully known. For instance, in Safety Car bets, if the Safety car has already appeared, then all bets on “Yes” and “No” would be settled as the result could not change. If the Safety Car has not appeared at the time, then all bets would be made void.
A race will be considered to be abandoned based on FIA announcements.
In the event that a race is postponed (either before the start or via an interruption mid-race) but is concluded before midnight the following day local time, then all bets will stand.
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Championship Betting:
You're betting on: which driver or constructor wins their respective Championship titles.
Betting on both the Drivers World Championship and the Constructors World Championship will be treated as all-in whether they compete or not.
Bets will be settled according to the official Championship result at the podium presentation following the final race of the season.
Where there is a tie for the Championship, bets shall be settled according to most races won, followed by most 2nd place finishes as per FIA rules.
23. Pool Rules
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Outright Betting:
All participants in a given tournament will be priced to win the tournament outright.
Outright markets may be subject to a Rule 4 (Deductions).
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Match Betting:
In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
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Handicap Betting:
If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
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Top Points Scorer/Top Team Points Scorer:
Dead Heat Rules Apply
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Next Rack:
In the event of the specified rack not being played then all bets on that rack will be void
24. Specials/Non-Sport Events Rules
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General rules:
Bets on Specials Markets (e.g., X-Factor, Big Brother, I’m a Celebrity, Strictly Come Dancing) stand if the selection takes part in the Event at any time. Eventualities that would not result in bets being void include, but are not restricted to:- Participant walks out or does not complete Show
- Participant is removed from Show by Broadcaster
- Participant moves to another Act
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Many of these events have very specific rules, where possible we will display any ambiguity on the page where the market is displayed.
25. Esports Rules
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General rules:
All bets will be settled on the official result supplied by the tournament officials.
If a tournament is not completed, all outright bets will be void.
Should the team line-up change once the markets have closed, all bets will stand. This applies to team/personnel changing after the event has begun. If a team starts with its line-up, and then a participant experiences connection errors, if another person stands in for them, all bets placed on that event will stand.
Should performance be hindered in any way, we reserve the right to void all bets on that game. For example, if a server change leads to a team’s performance being hindered in such a way that they are not able to play at a competitive level.
Unplayed or postponed matches not played within 3 hours from the original start time, will be voided. Does not apply for LAN events. -
Match Betting:
If a match is started, but not completed, then all bets will be void, unless the team/player is disqualified, in which case the team/player progressing to the next round will be deemed the winner.
Totals: If the map is not completed, all bets are voided.
Correct Score: If the match is not completed, all bets are void.
To win a map: If the match is not completed, all bets will be void. -
Outright Betting:
If a team/player plays at least one map, they will be considered an entrant.
If that team later does not complete the tournament, they will be settled as a loser.
Non-Starter – No Bet. Rule 4 may apply.
Each way bets – dead heat rules may apply.
26. Virtual Sports Rules:
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Power Play now features exciting Virtual Sports events delivered in high quality video streams from Kiron. Bets on Virtual Sports are settled the same way as for normal horse or greyhound racing. The outcome of the event depends on the number selected by a Random Number Generator (RNG). Each horse is weighted according to its odds. The higher the price the less numbers will be allocated to it and therefore the less chance it has of being selected as the winner. However, if it does win, the odds and payout will be correspondingly higher. The overall payout will therefore be in proportion to the chances a selection has of winning, with a percentage deducted by Power Play. This deduction leaves an average return to the customer of 90%. The RNG has been independently tested by a GB Gambling Commission accredited testing supplier (Gaming Laboratories International). Selections taken from different Virtual Events may be combined in Win-Only multiple bets (e.g. Doubles, Trebles, Accumulators, etc). Each-Way or Place only bets are not accepted.
Virtual Horses:
Each race starts with an introduction that displays a list of all the runners and riders and their number and prices. The race itself follows the introduction. Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome. Once the race has finished there will be a replay of the Horses crossing the line followed by a display of the top 3 (or 4) finishers. We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement. After the Result has been shown the introduction of the next race will start. The result of each will be shown on the website for a short of period of time. When a virtual race starts, betting markets will be refreshed to show the next event’s betting options.
Margin information:
Market: Return to Player: Margin: Win 90% 10%
Virtual Greyhounds:
Each race starts with an introduction that displays a list of all the runners and their Number and Prices. The race itself follows the introduction. Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome. Once the race has finished there will be a replay of the Dogs crossing the line followed by a display of the top 3 finishers. We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement. After the Result has been shown the introduction of the next race will start. The result of each will be shown on the website for a short of period of time. When a virtual race starts, betting markets will be refreshed to show the next event’s betting options.
Margin information:
Market: Return to Player: Margin: Win 90% 10%
Virtual Football:
Each match starts with an introduction that displays a list of all the two teams and the prices associated with the various markets on offer. The match itself follows the introduction. Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome. Once the match has been completed a match result card will display the scoreline along with the winning combinations of the markets on offer. We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement. After the result has been shown the introduction of the next match will start. The result of each match will be shown on the website for a short of period of time. When a virtual match starts, betting markets will be refreshed to show the next event’s betting options.
Margin information:
Market: Return to Player: Margin: Match Result 92% 8% Correct Score 88% 12% Total Goals 88% 12% Under/Over Goals 1.5 94% 6% Under/Over Goals 2.5 94% 6% Under/Over Goals 3.5 94% 6% 1X2 and Goal/No Goal 88% 12% Match Winner and O/U Goals 90% 10% Half Time/ Full Time 88% 12% First Team to Score 88% 12% Both Teams to Score 88% 12% Double Chance 92% 8% Half Time Result 92% 8% Handicap -1 92% 8% Handicap -2 92% 8% Team Goal /No Goal 94% 6% Team O/U 1.5 94% 6% Time of First Goal 88% 12% Total Goals 88% 12% Total Goals - Odd/Even 92% 8% Virtual Asian Handicap - Correct Score 94% 6% Virtual Asian Handicap - O/U 94% 6%
Virtual Motor Racing:
Each race starts with an introduction that displays a list of all the runners and their number and prices. The race itself follows the introduction. Due to the nature of streaming, the commentary information may be out of sync with the video stream. This is normal and has no effect on the event outcome. Once the race has finished there will be a replay of the cars crossing the line followed by a display of the top 3 finishers. We will strive to settle your bet immediately after the event has finished, but please bear in mind there may be a short delay in settlement. After the result has been shown the introduction of the next race will start. The result of each race will be shown on the website for a short of period of time. When a virtual race starts, betting markets will be refreshed to show the next event’s betting options.
Margin information:
Market: Return to Player: Margin: Win 90% 10%
27. Table Tennis Rules
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General Rules
In the event of a table tennis match not taking place or if a player is given a walkover, bets on the match will be voided.
In the event of a match starting but not being completed, then all markets will be void unless their result has already been determined.
28. Badminton Rules
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General Rules
In the event of a match not taking place, or taking place at a different venue, bets on that match will be voided.
In the event of any of the named players in a match changing before the match starts then all bets on that match will be voided.
In the event of a match starting but not being completed, then all markets will be void unless their result has already been determined.
29. MMA Rules
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General Rules
All bets are settled on the official result at the end of the fight and any subsequent alterations to the result will not affect bets.
If an event is postponed bets are void.
In the event of a draw bets are void.
In the event of a 'no contest' being declared all bets will be made void.
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Outright Tournament Winner:
Predict the fighter/team that will win the tournament. Reserves and substitutes do not count for betting purposes and bets will be settled on the result 'without reserves and substitutes'.
Bout Betting:
Predict the result of a bout between two fighters.
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To Go The Distance:
Predict whether or not the fight will be decided on points.
All bets are settled on the official result at the end of a fight.
If the scheduled number of rounds in a fight change, bets placed on this market will stand.
If a fighter takes no part in the fight, bets placed on this market will be void.
If a fighter is disqualified or retires from a fight, bets placed on this market will stand.
Bets placed on this market will be settled immediately after the event is finished.
Adjustments to settlement will not be made for any changes or adjudications made by governing bodies after the event.
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Total Rounds:
Predict whether the fight will finish under or over a specified number of rounds.
Where a half is stated in a 5 min round, 2 min 30 sec will define the half for under/over betting. The same principle will be used for a 3 min round etc. If the under/over total lands on exactly half of a round bets will be void.
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Round Betting:
Predict the winner of the fight and the round in which the fight will be won.
If the fight is decided on points, then that will be the winning market and bets on a fighter to win in a nominated round will be lost.
30. Futsal
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General Rules
All match markets will be settled on regulation time ( specific to competition governing body) unless stated otherwise. Regulation time must be completed for bets to stand unless the specific market outcome is already determined.
Postponed matches are void unless re-arranged and played within 5 days of the original scheduled game time.
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
31. Winter sports
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General Rules
For multi-stage events, for example Cross-Country Skiing - Tour de Ski, Ski Jumping – 4 Hills; settlement will be based on the official final ranking published by the governing body, irrespective of whether or not all scheduled events are held, providing one stage is completed in full. Where Overall markets are revised in between stages, bets placed after the final completed stage will be void.
All bets are settled on the official results/rankings of the International Ski Federation (FIS), the International Skating Union (ISU), the International Biathlon Union (IBU), the Official Olympic Committee or any official body deemed to have such authority for competitions and take into account any enquiries/jury-decisions made within 24 hours, of the respective event start time. Beyond this time frame, subsequent enquiries, disqualifications and/or appeals will not affect bets.
If the conditions of a specific event are changed from those originally listed by the official governing body then bets will be void, unless settlement of the bet(s) is already determined. This includes:-
Altered official distance (excluding Alpine Skiing). (Note: for Cross-Country and Biathlon bets will be void if the official (listed) distance is changed, but will stand if the actual course distance is changed).
Fewer rounds or order of events, with the exception of Ski Jumping events, where results will stand for markets providing one round is completed in full (including if the event/round is subject to a re-start, but excluding Winning Margin - see below rule). Specifically for In-Play Ski Jumping, if an event is abandoned during the 2nd round, meaning that 1st round results become the official event result; then any bets placed after the completion of the 1st round will be void.
If a specific event (determined as: after a final competitor list is known) is suspended or postponed bets remain valid provided that the event is completed on the same run/same venue within 36 hours (with the exception of Winter Olympic and World Championship events). If the event takes place on a different run/venue bets will be made void and stakes returned.
Participants must pass starting line/gate for bets to stand otherwise bets will be void and stakes returned. In the case of a competitor withdrawing/being disqualified prior to the specific event a Rule 4 (Deductions) may be applied to bets. Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.
For settlement purposes the result is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
Specifically for Nordic Combined betting, if the results of the provisional competition round are used for the start of the cross country race, all event bets are void.
Round/Run/Jump 1 Markets In-Play - If an event is abandoned prior to the completion of Round/Run 1 then bets will be void, unless settlement of the bet(s) is already determined.
If an event re-starts during the 1st Round/Run/Jump, all bets placed on markets offered In-Play prior to the re-start will be void, unless settlement of the bet(s) is already determined.
For multi-stage events, for example Cross-Country Skiing - Tour de Ski, Ski Jumping – 4 Hills; for overall match-ups one of the listed participants in a match must complete the event for bets to stand. Where overall match-ups are revised and offered in between stages, bets will be void, if after bet placement one or both of the listed participants take no further part in the competition.
Match Betting
Market description: Predict the competitor who will win the match.
If either competitor fails to start, bets are void.
If neither competitor completes the first jump, bets are void.
If only one (1) competitor finishes the event, this competitor is deemed the winner.
If both competitors fail to qualify for the second jump, the best placed competitor in the first jump is the winner.
28. Water Polo
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General Rules
For all Outright and Tournament specific markets, including markets such as To Win Group / To Reach The Final / Name The Finalists, bets will be void if the scheduled number of games are not completed, unless the outcome is already determined. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
30. Miscellaneous
Copyright in the information displayed on this website is the property of Satellite Information Services Limited (“SIS”) and/or its licensors. This information is intended for personal use only and may not be displayed in public, broadcast or used for any commercial purpose without the express written consent of SIS. Whilst every effort is made to ensure that the information is accurate, SIS accepts no responsibility for any use made of the information provided on this website and excludes all liability in respect of any loss suffered by any person arising directly or indirectly from use of the information.